cuttle
PixiJS
cuttle | PixiJS | |
---|---|---|
46 | 116 | |
112 | 42,610 | |
7.1% | 1.0% | |
9.5 | 9.9 | |
7 days ago | 3 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cuttle
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Collaborate on the open source pvp web app for the oldest-known combat card game: cuttle.cards
I got started in web development by building a full stack web app to play my favorite card game, Cuttle, pvp. Now that I'm working in the industry, I've open sourced the project and I continuously improve it with the help of other contributors. Here's the live deployment and here's the code.
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Seeking a JavaScript Mentor for a Passionate Full-Stack Student
The app is live at https://cuttle.cards and actively in (modest) use. We are continuously improving it, and you can practice essentially any part of the full stack by contributing. Here’s the code. The app is a Vue3 SPA with a nodejs backend (using sailsjs), and a postgres database, and we use cypress for the bulk of our automated testing.
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Is anyone down to build some small projects together?
Everyone is welcome! The best way to get started is to join us on discord where you can chat with me and the other devs about setting up and picking your first issue. Otherwise feel free to grab any of the issues on our github!
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What are some full-stack projects that you have made specifically for the purpose of showcasing your MERN stack (or in fact any stack) expertise?
For one thing, you're welcome to join our discord where you can chat with me and other contributors (players too). I'd be happy to help you find a first issue to contribute. Regardless, feel free to check out our issue list to see if there are any you'd like to take a crack at.
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Is it worth it working on web game projects?
For what it’s worth, I’ve open sourced my project (here’s the code) so if anyone would like to practice full stack web development skills by working on the oldest known combat card game, come check it out! We have five tournaments every year and open play sessions twice a week so your contributions will be used by real people in a live environment
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JavaScript framework for making games. no game engine
Here’s the code
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I learned to code by creating a web app to play my favorite card game (Cuttle). Now we have a competitive format and today is our Season Championship!
Cuttle is my favorite card game and I learned web development by creating cuttle.cards: an open source, fullstack pvp web app where people can play Cuttle online, for free! The app uses a postgresql database, a nodejs backend and a vue3 front-end. Here's the code.
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can anyone help explain websockets in vue.js and why he/she used websockets?
I use websockets in my card game project: cuttle.cards as the way of updating all the players when someone makes a move. Here’s the code.
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What Game are You Just Really Good At?
It’s a full stack web app with a Vue frontend and a nodejs backend built with the sailsjs framework. Here’s the code. The project is open source and under continuous development to improve the player experience.
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Where do you guys find a teammate to start your side project?
We don’t have the full team structure that you’d see in a professional setting, but we have 5 core engineers including myself who work consistently on the project and a number of other contributors at various levels of experience. Here’s the repo. If any of that interests you, hit me up!
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
Swing Music - A beautiful, self-hosted music player for your local audio files. Like a cooler Spotify ... but bring your own music.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
geofind - Multiplayer Geographical Guessing Game using PostGIS, Nuxt, Leaflet & Colyseus.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
preline - Preline UI is an open-source set of prebuilt UI components based on the utility-first Tailwind CSS framework.
react-canvas - High performance <canvas> rendering for React components
wayne - Service Worker Routing library for in browser HTTP requests
A-Frame - :a: Web framework for building virtual reality experiences.
ant-design-vue - 🌈 An enterprise-class UI components based on Ant Design and Vue. 🐜
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
core - 🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.