cute_headers VS blah

Compare cute_headers vs blah and see what are their differences.

cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games (by RandyGaul)
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cute_headers blah
5 4
4,113 534
- -
7.0 3.3
2 months ago about 1 year ago
C C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cute_headers

Posts with mentions or reviews of cute_headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-14.
  • How many colors are too many colors for Windows Terminal?
    5 projects | news.ycombinator.com | 14 May 2022
    - https://github.com/RandyGaul/cute_headers/blob/master/cute_s...

    It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".

  • How does a Game Engine work? An Overview
    5 projects | news.ycombinator.com | 6 Nov 2021
    The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).

    I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)

  • [C/C++]How do "header only" source files work?
    1 project | /r/learnprogramming | 27 Aug 2021
    Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
  • [C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
    6 projects | /r/gamedev | 22 Jun 2021
    Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
  • Looking for code only game engine
    11 projects | /r/gameenginedevs | 29 Mar 2021
    single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.

blah

Posts with mentions or reviews of blah. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-05.

What are some alternatives?

When comparing cute_headers and blah you can also consider the following projects:

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

exengine - A C99 3D game engine

FCL - Flexible Collision Library

neverengine

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

MonocleEngineMirror - Monocle Engine Mirror. Same engine used in TowerFall and Celeste

freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType

stb - stb single-file public domain libraries for C/C++