if
Interactive Fiction technology: specifications and tests (by curiousdannii)
Arrow
Game Narrative Design Tool (by mhgolkar)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
if
Posts with mentions or reviews of if.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-20.
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Tiny story files for Z-Machine development?
The Praxix unit test is only 31KB: https://github.com/curiousdannii/if/blob/master/tests/praxix.z5
Arrow
Posts with mentions or reviews of Arrow.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-06.
- Godot 4.1 Is Released
- Graphical Interface to create dialogs, choices etc. with custom nodes
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Arrow v2 is out!
One way is to create your narrative in Arrow, then export and use it as a database for your runtime/interpreter. The official HTML-JS runtime is based on the same idea. Arrow uses this runtime to create playable exports (mainly for play-test and review). Yet it means you can use this runtime (with customization) to export text-adventures directly from the editor as well. Another way is to create multiple chapters, scenes, etc. and export them as assets for your game (e.g. each scene or branch as a dialog-tree for your RPG).
Source | Download | Web-App | Project's Wiki
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Any Tips on Good Narrative Design Software for a Nonprogrammer?
JSON is just a text file with some specific conventions to be easily readable by other programs. Though, I took a look at the Inky's JSON export, and it's kinda convoluted. In your case Arrow might be a better fit. You can also consult with your programmer, since he'll be the person implementing your dialogue in game.
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Tools/Method for planning game
I use Arrow for dialogue/scene planning.
- Just a reminder! If you need to create dialogs check out Arrow! I almost like it as much as Articy Draft.
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Markup Text Editor using Godot; It looks like one of the most useless app out there, but I added some features that made it less useless :)
For others who are curious, here is the Arrow GitHub repository.
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Arrow: Game Narrative Design Tool
Arrow v1.0.1 is released and now has the textual save preference I promised.
New release of Arrow (v1.0.1) is out.
What are some alternatives?
When comparing if and Arrow you can also consider the following projects:
parchment - The Interactive Fiction web app
extensions - Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy!
counterfeit-monkey - Counterfeit Monkey by Emily Short
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
gdext - Rust bindings for Godot 4
godot-google-play-billing - Godot Android plugin for the Google Play Billing library