cumulus
rust-gpu
cumulus | rust-gpu | |
---|---|---|
12 | 82 | |
630 | 6,952 | |
- | 0.8% | |
8.2 | 7.7 | |
8 months ago | 13 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cumulus
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Polkadot Digest 12 Apr 2023
The Bridge Hub will eventually allow communication and interaction between Polkadot and other networks such as Kusama and Ethereum. For technical details including the chain spec, see https://github.com/paritytech/cumulus/releases/tag/parachains-bridge-hub-polkadot-v9382
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Polkadot Digest 23 Jan 2023
For more details on the Kusama Bridge Hub, see https://github.com/paritytech/cumulus/releases/tag/parachains-bridge-hub-kusama-v9360
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Polkadot (DOT) is incredibly undervalued. Tomorrow, its first parachain becomes tradeable! Five chains launching on it this month. Five more every month through EOY. LFG!
Core development XCP and XCMP issues on cumulus https://github.com/paritytech/cumulus/issues
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Polkadot Digest 17 Dec 2021
Note that this version of Statemint has teleports and permissionless asset creation DISABLED. These features will be enabled in a future update. https://github.com/paritytech/cumulus/releases/tag/statemint-v6.0.1
- Doing M1 MacBook Pro (M1 Max, 64GB) Compile Benchmarks!
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Iām trying to understand Polkadot and have a question regarding its functionality?
Great question. While the back-bone of Polkadot is Substrate, and using Substrate comes with the benefit of having a direct approach in becoming a parachain (e.g. using the Cumulus library - Parachain module) non Substrate-based chains can be deployed onto Polkadot.
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Polkadot Digest 19 Aug 2021
Statemine V3 was released. Please update if you are running a Statemine node. https://github.com/paritytech/cumulus/releases/tag/statemine_v3
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C for Collators [Polkadot from A to Z]
Cumulus code: https://github.com/paritytech/cumulus/.
- Statemint about to be merged . (Add Statemint by gavofyork Ā· Pull Request #452 Ā· paritytech/cumulus)
rust-gpu
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Vcc ā The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
polkadot - Polkadot Node Implementation
llama.cpp - LLM inference in C/C++
probe-rs - A debugging toolset and library for debugging embedded ARM and RISC-V targets on a separate host
wgpu - Cross-platform, safe, pure-rust graphics api.
sus - [WIP] An open-source clone of a popular impostor game.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
quickwit - Quickwit is a fast and cost-efficient distributed search engine for large-scale, immutable data. [Moved to: https://github.com/quickwit-oss/quickwit]
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
xcm-format - Polkadot Cross Consensus-system Message format.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
gitarena - Software development platform with built-in vcs, issue tracking and code review
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework