cuberite
spring-native
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cuberite | spring-native | |
---|---|---|
7 | 19 | |
4,863 | 2,772 | |
1.5% | - | |
7.0 | 8.6 | |
5 days ago | about 1 year ago | |
C++ | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cuberite
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Minectaft server on an ESP32
You might be able to port a C/C++ implementation to Arduino or another language with a good ESP compiler, but that's going to be a lot of effort, and the biggest challenge you're going to face isn't RAM, it's disk space--Minecraft worlds can be GB in size, so you'll need to pair your microcontroller with, say, an SD card reader and then adapt a whole disk IO system
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Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
Shout out for Cuberite as an alternative Minecraft server project that desperately needs more volunteers
https://github.com/cuberite/cuberite
"Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU"
Cuberite has been demoed running on old ARM Android phones and hosting multiple players off it at once. Its performance absolutely annihilates the Java based 'vanilla' server
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What’s your ideal 1.20 update?
so basically Cuberite but more officially and with a rewritten client as well
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Building a custom minecraft server
Some have started doing this already, like Cuberite and McPy.
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Pi 4 running multiple applications at once
For minecraft server I guess it is worth trying this out: https://github.com/cuberite/cuberite
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Leafish, a work-in-progress open-source alternative Minecraft client written in Rust
For the server you should look into Cuberite, same thing but for the server and written in C++.
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Is it possible to write a Minecraft server in a language OTHER than Java?
There were a bunch of attempts in the past. Cuberite is still actively maintained but I have never tried them: https://github.com/cuberite/cuberite
spring-native
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Measuring Java 11 Lambda cold starts with SnapStart - Part 4 Using Spring Boot Framework
It was probably not a very good idea to write Lambda using Java programming language and Spring Boot Framework. Despite the well-spread usage and knowledge of this framework, the fact that Spring (Boot) heavily uses reflection and takes time to start the embedded Web Application Server led to very big cold starts which we'll explore in the next section. But now with SnapStart on AWS and GraalVM Native Image Support we have two more options how to optimize those cold starts. So let's explore how to write Lambda function using the Spring Boot. The code of this sample application (the same as for the first 3 parts but rewritten to use Spring Boot) can be found here. It provides AWS API Gateway and 2 Lambda functions: "CreateProduct" and "GetProductById". The products are stored in the Amazon DynamoDB. We'll use AWS Serverless Application Model (AWS SAM) for the infrastructure as a code.
- Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
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Introducing Spring Native for JHipster: Serverless Full-Stack Made Easy
During this experience, I was surprised to find that Spring Native doesn't support caching yet. I believe this support will be added by the community soon. In the meantime, if you're looking to start/stop your infra as fast as possible, you probably don't care about caching. Caching is made for long-lived, JVM-strong, JVM-loving apps.
- Spring Native – Native Executables for GraalVM Image Compiler
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Podrá Spring Native revivir a Java?
fuente: https://spring.io/blog/2021/03/11/announcing-spring-native-beta
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Annotation-free Spring
As I just found out thanks to a comment from another Redditor, spring-aot will be getting some functional configuration compile time generation support in Spring Native's next release
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Curious about opinions of the best cloud native microservice Java framework
Not sure how far they are currently, but have you heard of Spring Native? https://spring.io/blog/2021/03/11/announcing-spring-native-beta
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"Java Guitar Hero!", — Hanno Embregts
I have to say Spring. Because it is so mature and well-documented. Sure, it is bloated sometimes and not very well-suited for small JAR packages. And I have tried other frameworks as well, but I find that I keep returning to Spring. Especially since Spring keeps adding features that caused competing framework to have an edge over Spring, like native images with Spring Native for example.
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Kotlin Team AMA #3: Ask Us Anything
Our next steps are : provide great Kotlin/JVM/Native (Native with Kotlin JVM via GraalVM native images) support via https://github.com/spring-projects-experimental/spring-native/, empowering multiplatform development (with Kotlin/JS frontend for example), translating Spring Boot documentation to Kotlin (via a contribution from Kotlin team), make sure that some APIs like WebTestClient currently broken with Kotlin due to some type inference bugs with recursive generic types become usable.
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Is it right to use Spring & Spring boot?
I doubt micronaut has better runtime performance. You're probably talking about startup time and this point is moot with either https://github.com/dsyer/spring-boot-auto-reflect Or https://spring.io/blog/2021/03/11/announcing-spring-native-beta
What are some alternatives?
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
ktor - Framework for quickly creating connected applications in Kotlin with minimal effort
bedrock-viz - Minecraft Bedrock Edition World Visualization & Reporting Tool with Web App
Quarkus - Quarkus: Supersonic Subatomic Java.
LeviLamina - A lightweight, modular and versatile plugin loader for Minecraft Bedrock Server BDS, formerly known as LiteLoaderBDS
Micronaut - Micronaut Application Framework
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
kotlinx.serialization - Kotlin multiplatform / multi-format serialization
GXCraft - A Minecraft Classic clone for the Wii
Spring Boot - Spring Boot
FarManager - File and Archive Manager
Vert.x - Vert.x is a tool-kit for building reactive applications on the JVM