ctcsound
Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well. (by csound)
rvscript
Fast RISC-V-based scripting backend for game engines (by fwsGonzo)
ctcsound | rvscript | |
---|---|---|
2 | 8 | |
65 | 219 | |
- | - | |
1.9 | 8.3 | |
12 months ago | 2 days ago | |
Jupyter Notebook | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ctcsound
Posts with mentions or reviews of ctcsound.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-03.
- C++ Show and Tell - April 2022
-
Is there a library to code music?
Further digging led me to the Csound project, which has an API that can be accessed via Python as it has Python bindings, as well as this with a similiar premise but available via cffi: https://github.com/csound/ctcsound
rvscript
Posts with mentions or reviews of rvscript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-14.
- Fast RISC-V-based scripting back end for game engines
-
Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
-
C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
-
libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
What are some alternatives?
When comparing ctcsound and rvscript you can also consider the following projects:
muzero-cpp - A C++ pytorch implementation of MuZero
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
seer - Seer - a gui frontend to gdb
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
chrgfx - Converts to and from tile based graphics from retro video game hardware
rodin - Modern C++17 finite element method and shape optimization framework.
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
Heady - A utility for creating amalgamated single-header C++ libraries
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
nomenus-rex - A CLI utility for the file mass-renaming