crispy
Pixel-Art-Upscaling
crispy | Pixel-Art-Upscaling | |
---|---|---|
3 | 4 | |
39 | 23 | |
- | - | |
6.9 | 0.0 | |
12 days ago | over 2 years ago | |
Game Maker Language | Game Maker Language | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crispy
-
Anonymous Function as Argument not returning Struct
If you were interested in creating a future stable code base through the use of unit tests, you could look into implementing my framework Crispy.
-
There is any tool for unity test?
I created a unit testing library called Crispy that you can check out.
- Simple Unit testing for GameMaker Studio (link in comments)
Pixel-Art-Upscaling
-
Pixel art on Steam Deck not scaling correctly (a bit updated)
I have a slight update for the last post I did for Steam Deck Scaling. PowerPlaidPlays so graciously provided me this link https://github.com/JujuAdams/Pixel-Art-Upscaling to a shader that fixes the issue I was having with the Steam Deck not scaling my pixel art correctly (My game: 480x270, Steam Deck: 1280x800). When using this shader, and setting the obj as Persistent, it scales perfectly. But, my GUI layer is being affected by it when in fullscreen. Any thoughts on how to fix this? Thanks for all the help!
- Scaling for Steam Deck (different displays in general)
-
Pixel art shader: from Shadertoy to GMS
Instead, use this: https://github.com/JujuAdams/Pixel-Art-Upscaling
-
Meifumado (action RPG being made with GMS2) is live on Kickstarter.
Pixel art upscaling has multiple solutions with varying degrees of complexity, but here's one that I found to be relatively pleasing: https://github.com/JujuAdams/Pixel-Art-Upscaling
What are some alternatives?
GML-OOP - Library of constructors operating primary GameMaker functionalities.
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1
gml-min-assert - A comprehensive minimalistic unit testing library for GameMaker Studio 2.3
Lighting-System-2D - 2D lighting system for GameMaker Studio
GM-Online-Framework - Warp is a feature-rich framework for multiplayer games, written in GMS2.3 and NodeJS (previously GM-Online-Framework) [Moved to: https://github.com/evolutionleo/Warp]
dotobj - .obj/.mtl loader, written in native GML, for GameMaker LTS 2022
SnowState - Finite State Machine for GameMaker
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
Snitch - Logging and crash handling system for GameMaker
Coroutines - Coroutines for GameMaker Studio 2.3.6+
Scribblebox - Demonstration of Scribble combined with Chatterbox
SNAP - Data format converters for GameMaker LTS 2022