Pixel-Art-Upscaling
Pixel art upscaling shader for awkward resolutions for GameMaker (by JujuAdams)
Clean-Shapes
Antialiased primitives library for GameMaker Studio 2023.1 (by JujuAdams)
Pixel-Art-Upscaling | Clean-Shapes | |
---|---|---|
4 | 1 | |
23 | 35 | |
- | - | |
0.0 | 3.9 | |
over 2 years ago | about 1 month ago | |
Game Maker Language | Game Maker Language | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixel-Art-Upscaling
Posts with mentions or reviews of Pixel-Art-Upscaling.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Pixel art on Steam Deck not scaling correctly (a bit updated)
I have a slight update for the last post I did for Steam Deck Scaling. PowerPlaidPlays so graciously provided me this link https://github.com/JujuAdams/Pixel-Art-Upscaling to a shader that fixes the issue I was having with the Steam Deck not scaling my pixel art correctly (My game: 480x270, Steam Deck: 1280x800). When using this shader, and setting the obj as Persistent, it scales perfectly. But, my GUI layer is being affected by it when in fullscreen. Any thoughts on how to fix this? Thanks for all the help!
- Scaling for Steam Deck (different displays in general)
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Pixel art shader: from Shadertoy to GMS
Instead, use this: https://github.com/JujuAdams/Pixel-Art-Upscaling
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Meifumado (action RPG being made with GMS2) is live on Kickstarter.
Pixel art upscaling has multiple solutions with varying degrees of complexity, but here's one that I found to be relatively pleasing: https://github.com/JujuAdams/Pixel-Art-Upscaling
Clean-Shapes
Posts with mentions or reviews of Clean-Shapes.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing Pixel-Art-Upscaling and Clean-Shapes you can also consider the following projects:
Lighting-System-2D - 2D lighting system for GameMaker Studio
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
dotobj - .obj/.mtl loader, written in native GML, for GameMaker LTS 2022
DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!
Coroutines - Coroutines for GameMaker Studio 2.3.6+
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
SNAP - Data format converters for GameMaker LTS 2022
Pixel-Art-Upscaling vs Lighting-System-2D
Clean-Shapes vs Chatterbox
Pixel-Art-Upscaling vs dotobj
Clean-Shapes vs DeepCopy.gml
Pixel-Art-Upscaling vs Scribble
Clean-Shapes vs chatterbox
Pixel-Art-Upscaling vs Coroutines
Clean-Shapes vs Scribble
Pixel-Art-Upscaling vs crispy
Pixel-Art-Upscaling vs SNAP