Pixel-Art-Upscaling
Pixel art upscaling shader for awkward resolutions for GameMaker (by JujuAdams)
crispy
Unit testing framework built in GML for GameMaker LTS 2022+ (by bfrymire)
Pixel-Art-Upscaling | crispy | |
---|---|---|
4 | 3 | |
23 | 39 | |
- | - | |
0.0 | 6.9 | |
over 2 years ago | 12 days ago | |
Game Maker Language | Game Maker Language | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixel-Art-Upscaling
Posts with mentions or reviews of Pixel-Art-Upscaling.
We have used some of these posts to build our list of alternatives
and similar projects.
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Pixel art on Steam Deck not scaling correctly (a bit updated)
I have a slight update for the last post I did for Steam Deck Scaling. PowerPlaidPlays so graciously provided me this link https://github.com/JujuAdams/Pixel-Art-Upscaling to a shader that fixes the issue I was having with the Steam Deck not scaling my pixel art correctly (My game: 480x270, Steam Deck: 1280x800). When using this shader, and setting the obj as Persistent, it scales perfectly. But, my GUI layer is being affected by it when in fullscreen. Any thoughts on how to fix this? Thanks for all the help!
- Scaling for Steam Deck (different displays in general)
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Pixel art shader: from Shadertoy to GMS
Instead, use this: https://github.com/JujuAdams/Pixel-Art-Upscaling
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Meifumado (action RPG being made with GMS2) is live on Kickstarter.
Pixel art upscaling has multiple solutions with varying degrees of complexity, but here's one that I found to be relatively pleasing: https://github.com/JujuAdams/Pixel-Art-Upscaling
crispy
Posts with mentions or reviews of crispy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-08.
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Anonymous Function as Argument not returning Struct
If you were interested in creating a future stable code base through the use of unit tests, you could look into implementing my framework Crispy.
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There is any tool for unity test?
I created a unit testing library called Crispy that you can check out.
- Simple Unit testing for GameMaker Studio (link in comments)
What are some alternatives?
When comparing Pixel-Art-Upscaling and crispy you can also consider the following projects:
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1
GML-OOP - Library of constructors operating primary GameMaker functionalities.