crispy
GML-OOP
crispy | GML-OOP | |
---|---|---|
3 | 3 | |
39 | 28 | |
- | - | |
6.9 | 6.9 | |
about 7 hours ago | 21 days ago | |
Game Maker Language | Game Maker Language | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crispy
-
Anonymous Function as Argument not returning Struct
If you were interested in creating a future stable code base through the use of unit tests, you could look into implementing my framework Crispy.
-
There is any tool for unity test?
I created a unit testing library called Crispy that you can check out.
- Simple Unit testing for GameMaker Studio (link in comments)
GML-OOP
-
New update 2022.6.0.23
The problem goes far beyond obscure bugs. Unless something has changed in recent months, then I can say with certainty that YoYo Games does not have Unit Tests for GameMaker. I know it because I made my own and in the process filled two pages of bug reports. They aren't even really complex, so most of them was related to basic functionality, because I essentially went through a list of functions and tried to get data from them. I would find functions that would straight-up never work or damage the resource they tried to affect instead of fulfilling its functionality. Before they move on to big projects like the ones they have announced, the QA needs to step up their game, because I am not into free labor anymore.
- GameMaker Language Object Overlay Project is a library created in GameMaker Language for operating the primary functionalities of GameMaker Studio 2 through a set of constructors.
-
GML-OOP — A library aligning GameMaker Studio 2 features towards object-oriented programming
As for the performance impact, I note in the documentation that this is an additional layer of code in the core of its design and it will always take more time to execute. This would be the case for any GML library as a call of any function increases the execution time of the code it is responsible for and a potential user of such library has to approach it with that in mind. My current assumption is that it only is likely have a noticeable effect in huge or complicated projects or while misused and I will be testing this on my own work, as well be gathering feedback on the matter.
What are some alternatives?
gml-min-assert - A comprehensive minimalistic unit testing library for GameMaker Studio 2.3
Coroutines - Coroutines for GameMaker Studio 2.3.6+
GM-Online-Framework - Warp is a feature-rich framework for multiplayer games, written in GMS2.3 and NodeJS (previously GM-Online-Framework) [Moved to: https://github.com/evolutionleo/Warp]
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
SnowState - Finite State Machine for GameMaker
UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3
Snitch - Logging and crash handling system for GameMaker
BBMOD - The most powerful 3D rendering solution for GameMaker
Scribblebox - Demonstration of Scribble combined with Chatterbox
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.