GML-OOP
Coroutines
GML-OOP | Coroutines | |
---|---|---|
3 | 6 | |
28 | 71 | |
- | - | |
6.9 | 4.4 | |
12 days ago | 3 months ago | |
Game Maker Language | Game Maker Language | |
GNU General Public License v3.0 or later | MIT License |
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GML-OOP
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New update 2022.6.0.23
The problem goes far beyond obscure bugs. Unless something has changed in recent months, then I can say with certainty that YoYo Games does not have Unit Tests for GameMaker. I know it because I made my own and in the process filled two pages of bug reports. They aren't even really complex, so most of them was related to basic functionality, because I essentially went through a list of functions and tried to get data from them. I would find functions that would straight-up never work or damage the resource they tried to affect instead of fulfilling its functionality. Before they move on to big projects like the ones they have announced, the QA needs to step up their game, because I am not into free labor anymore.
- GameMaker Language Object Overlay Project is a library created in GameMaker Language for operating the primary functionalities of GameMaker Studio 2 through a set of constructors.
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GML-OOP — A library aligning GameMaker Studio 2 features towards object-oriented programming
As for the performance impact, I note in the documentation that this is an additional layer of code in the core of its design and it will always take more time to execute. This would be the case for any GML library as a call of any function increases the execution time of the code it is responsible for and a potential user of such library has to approach it with that in mind. My current assumption is that it only is likely have a noticeable effect in huge or complicated projects or while misused and I will be testing this on my own work, as well be gathering feedback on the matter.
Coroutines
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still working on my touhou fangame!! this video is about technical details of making danmaku
Anyways you might also be interested in this library: https://github.com/JujuAdams/Coroutines
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Executing scripts/methods sequentially?
You could look into using Coroutines by JuJu.
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Need tips for creating a smooth (async?) resource generation system
I have no experience with async/coroutines, but maybe something like this would work? https://github.com/JujuAdams/Coroutines
- GameMaker Coroutines - now in stable v1.0
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GameMaker Coroutines
Getting coroutines to work in GameMaker is one thing, but making them fun to write required a creative solution. Instead of implementing a slow custom scripting language or editor-side extension to generate coroutine-esque code, this library uses native GML macros to extend GML syntax to accommodate coroutine definitions. You can read all about the new syntax here or understand how and why it works here.
What are some alternatives?
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
Scribblebox - Demonstration of Scribble combined with Chatterbox
UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
BBMOD - The most powerful 3D rendering solution for GameMaker
Snitch - Logging and crash handling system for GameMaker
SnowState - Finite State Machine for GameMaker
Pixel-Art-Upscaling - Pixel art upscaling shader for awkward resolutions for GameMaker
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
touhou7