Coroutines
Scribble
Coroutines | Scribble | |
---|---|---|
6 | 21 | |
71 | 318 | |
- | - | |
4.4 | 8.2 | |
3 months ago | 5 days ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
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Coroutines
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still working on my touhou fangame!! this video is about technical details of making danmaku
Anyways you might also be interested in this library: https://github.com/JujuAdams/Coroutines
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Executing scripts/methods sequentially?
You could look into using Coroutines by JuJu.
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Need tips for creating a smooth (async?) resource generation system
I have no experience with async/coroutines, but maybe something like this would work? https://github.com/JujuAdams/Coroutines
- GameMaker Coroutines - now in stable v1.0
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GameMaker Coroutines
Getting coroutines to work in GameMaker is one thing, but making them fun to write required a creative solution. Instead of implementing a slow custom scripting language or editor-side extension to generate coroutine-esque code, this library uses native GML macros to extend GML syntax to accommodate coroutine definitions. You can read all about the new syntax here or understand how and why it works here.
Scribble
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A question regarding using right to left languages in gamemaker
Just use Scribble. Your method is highly inefficient using an object for each character, and Scribble will handle everything you need and a lot more very efficiently.
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Icons replacing text
I believe Scribble has solutions for this sort of thing.
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How to get normal looking text/fonts?
You may also look into /u/JujuAdam's Scribble if you plan on doing lots of text rendering.
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How to delete strings faster for colored text?
Use Scribble
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Game where you relate
I recommand the plugin Scribble by JujuAdams. It’s way, way better for writing text than the vanilla way.
- Help pls
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Is gamemaker the right engine for a "visual novel" type game?
I wrote two specific libraries for this: https://github.com/JujuAdams/chatterbox for branching dialogue and https://github.com/JujuAdams/scribble for text rendering. The former is being used in Schrodinger's Catgirl, the latter is being used in Shovel Knight: Pocket Dungeon, Poinpy, Skies Of Chaos, and a bunch of other commercial games.
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Strange behaviour in font_get_info()
If you'd like a practical, working example then you can read the source code for Scribble.
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What advice do you have for common pitfalls using GameMaker that beginners frequently run into?
Don't try to re-write GameMaker's built-in systems (with the exception of this)
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learning scribble tutorial. but this error pops up, how to proceed?
Yup so there has been quite a few releases since that video. If you want to follow along the version you want is the same as I downloaded 7.0.3 (https://github.com/JujuAdams/Scribble/releases/tag/7.0.3)
What are some alternatives?
GML-OOP - Library of constructors operating primary GameMaker functionalities.
typewriter - A typewriter effect that respect word size before the draw step.
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
Scribblebox - Demonstration of Scribble combined with Chatterbox
animalese-generator - Generate audio like the dialogue from animal crossing
Snitch - Logging and crash handling system for GameMaker
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!
Pixel-Art-Upscaling - Pixel art upscaling shader for awkward resolutions for GameMaker
iota - Miniature delta time and time dilation library for GameMaker 2022 LTS
touhou7
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.