Coroutines
Pixel-Art-Upscaling
Coroutines | Pixel-Art-Upscaling | |
---|---|---|
6 | 4 | |
71 | 23 | |
- | - | |
4.4 | 0.0 | |
3 months ago | over 2 years ago | |
Game Maker Language | Game Maker Language | |
MIT License | - |
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Coroutines
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still working on my touhou fangame!! this video is about technical details of making danmaku
Anyways you might also be interested in this library: https://github.com/JujuAdams/Coroutines
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Executing scripts/methods sequentially?
You could look into using Coroutines by JuJu.
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Need tips for creating a smooth (async?) resource generation system
I have no experience with async/coroutines, but maybe something like this would work? https://github.com/JujuAdams/Coroutines
- GameMaker Coroutines - now in stable v1.0
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GameMaker Coroutines
Getting coroutines to work in GameMaker is one thing, but making them fun to write required a creative solution. Instead of implementing a slow custom scripting language or editor-side extension to generate coroutine-esque code, this library uses native GML macros to extend GML syntax to accommodate coroutine definitions. You can read all about the new syntax here or understand how and why it works here.
Pixel-Art-Upscaling
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Pixel art on Steam Deck not scaling correctly (a bit updated)
I have a slight update for the last post I did for Steam Deck Scaling. PowerPlaidPlays so graciously provided me this link https://github.com/JujuAdams/Pixel-Art-Upscaling to a shader that fixes the issue I was having with the Steam Deck not scaling my pixel art correctly (My game: 480x270, Steam Deck: 1280x800). When using this shader, and setting the obj as Persistent, it scales perfectly. But, my GUI layer is being affected by it when in fullscreen. Any thoughts on how to fix this? Thanks for all the help!
- Scaling for Steam Deck (different displays in general)
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Pixel art shader: from Shadertoy to GMS
Instead, use this: https://github.com/JujuAdams/Pixel-Art-Upscaling
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Meifumado (action RPG being made with GMS2) is live on Kickstarter.
Pixel art upscaling has multiple solutions with varying degrees of complexity, but here's one that I found to be relatively pleasing: https://github.com/JujuAdams/Pixel-Art-Upscaling
What are some alternatives?
GML-OOP - Library of constructors operating primary GameMaker functionalities.
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
Lighting-System-2D - 2D lighting system for GameMaker Studio
Scribblebox - Demonstration of Scribble combined with Chatterbox
dotobj - .obj/.mtl loader, written in native GML, for GameMaker LTS 2022
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
Snitch - Logging and crash handling system for GameMaker
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
touhou7
SNAP - Data format converters for GameMaker LTS 2022