Pixel-Art-Upscaling
Pixel art upscaling shader for awkward resolutions for GameMaker (by JujuAdams)
Lighting-System-2D
2D lighting system for GameMaker Studio (by borup3)
Pixel-Art-Upscaling | Lighting-System-2D | |
---|---|---|
4 | 5 | |
23 | 65 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | almost 3 years ago | |
Game Maker Language | Game Maker Language | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixel-Art-Upscaling
Posts with mentions or reviews of Pixel-Art-Upscaling.
We have used some of these posts to build our list of alternatives
and similar projects.
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Pixel art on Steam Deck not scaling correctly (a bit updated)
I have a slight update for the last post I did for Steam Deck Scaling. PowerPlaidPlays so graciously provided me this link https://github.com/JujuAdams/Pixel-Art-Upscaling to a shader that fixes the issue I was having with the Steam Deck not scaling my pixel art correctly (My game: 480x270, Steam Deck: 1280x800). When using this shader, and setting the obj as Persistent, it scales perfectly. But, my GUI layer is being affected by it when in fullscreen. Any thoughts on how to fix this? Thanks for all the help!
- Scaling for Steam Deck (different displays in general)
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Pixel art shader: from Shadertoy to GMS
Instead, use this: https://github.com/JujuAdams/Pixel-Art-Upscaling
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Meifumado (action RPG being made with GMS2) is live on Kickstarter.
Pixel art upscaling has multiple solutions with varying degrees of complexity, but here's one that I found to be relatively pleasing: https://github.com/JujuAdams/Pixel-Art-Upscaling
Lighting-System-2D
Posts with mentions or reviews of Lighting-System-2D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-09.
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Issue with "Jobo's 2D Lighting System"
I took a look and didn't see the documentation, thus I suggest you check out Bulb as it has a lot more activity and documentation. If you really want to use Jobo's look at the repository at https://github.com/borup3/Lighting-System-2D, download the zip and open it up in GM
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Lightning system
https://github.com/borup3/Lighting-System-2D video (https://www.youtube.com/watch?v=RFRV3lhVOhg)
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Need help with Ultimate Light System asset
I bought this too but ended up going with https://github.com/borup3/Lighting-System-2D
- Lighting-System-2D - a totally free open source and very well made lighting system for GMS2
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Started a devlog series where I'm creating a 2D Apex Legends Roguelite using GMS2 - Looking for feedback!
Thank you! I'd suggest giving the lighting system mentioned in the video a try, it's pretty well documented and easy to set up. (It also exists in the yoyo-marketplace)
What are some alternatives?
When comparing Pixel-Art-Upscaling and Lighting-System-2D you can also consider the following projects:
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)