Pixel-Art-Upscaling
Pixel art upscaling shader for awkward resolutions for GameMaker (by JujuAdams)
Coroutines
Coroutines for GameMaker Studio 2.3.6+ (by JujuAdams)
Pixel-Art-Upscaling | Coroutines | |
---|---|---|
4 | 6 | |
23 | 71 | |
- | - | |
0.0 | 4.4 | |
over 2 years ago | 3 months ago | |
Game Maker Language | Game Maker Language | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixel-Art-Upscaling
Posts with mentions or reviews of Pixel-Art-Upscaling.
We have used some of these posts to build our list of alternatives
and similar projects.
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Pixel art on Steam Deck not scaling correctly (a bit updated)
I have a slight update for the last post I did for Steam Deck Scaling. PowerPlaidPlays so graciously provided me this link https://github.com/JujuAdams/Pixel-Art-Upscaling to a shader that fixes the issue I was having with the Steam Deck not scaling my pixel art correctly (My game: 480x270, Steam Deck: 1280x800). When using this shader, and setting the obj as Persistent, it scales perfectly. But, my GUI layer is being affected by it when in fullscreen. Any thoughts on how to fix this? Thanks for all the help!
- Scaling for Steam Deck (different displays in general)
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Pixel art shader: from Shadertoy to GMS
Instead, use this: https://github.com/JujuAdams/Pixel-Art-Upscaling
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Meifumado (action RPG being made with GMS2) is live on Kickstarter.
Pixel art upscaling has multiple solutions with varying degrees of complexity, but here's one that I found to be relatively pleasing: https://github.com/JujuAdams/Pixel-Art-Upscaling
Coroutines
Posts with mentions or reviews of Coroutines.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
-
still working on my touhou fangame!! this video is about technical details of making danmaku
Anyways you might also be interested in this library: https://github.com/JujuAdams/Coroutines
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Executing scripts/methods sequentially?
You could look into using Coroutines by JuJu.
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Need tips for creating a smooth (async?) resource generation system
I have no experience with async/coroutines, but maybe something like this would work? https://github.com/JujuAdams/Coroutines
- GameMaker Coroutines - now in stable v1.0
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GameMaker Coroutines
Getting coroutines to work in GameMaker is one thing, but making them fun to write required a creative solution. Instead of implementing a slow custom scripting language or editor-side extension to generate coroutine-esque code, this library uses native GML macros to extend GML syntax to accommodate coroutine definitions. You can read all about the new syntax here or understand how and why it works here.
What are some alternatives?
When comparing Pixel-Art-Upscaling and Coroutines you can also consider the following projects:
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1
GML-OOP - Library of constructors operating primary GameMaker functionalities.
Lighting-System-2D - 2D lighting system for GameMaker Studio
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
dotobj - .obj/.mtl loader, written in native GML, for GameMaker LTS 2022
Scribblebox - Demonstration of Scribble combined with Chatterbox