crispy-doom
alive_reversing
crispy-doom | alive_reversing | |
---|---|---|
15 | 6 | |
763 | 308 | |
- | 1.6% | |
9.1 | 5.0 | |
7 days ago | 16 days ago | |
C | C++ | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crispy-doom
- Crispy Doom: A limit-removing enhanced-resolution Doom source port
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Crispy Doom
It might just be easier to download and extract a fresh copy of crispy doom, which should have all the default settings: https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-6.0 .
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Best way to get into classic Doom?
To make it just a tad higher rez/support widescreen and other quality of life improvements, Crispy Doom. (https://crispy-doom.org/)
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My attempt to frontend as a backend person
So there's this project that I absolutely love which is Crispy Doom, a source port for doom which aims to retain the original vanilla gameplay while adding some QOL improvements such as higher resolution, widescreen support etc...
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foss gang
PrBoom+, Crispy, Woff!, and others are more vanilla friendly, meaning that you get the same experience as the original clients.
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The Elder Scrolls Arena and Daggerfall, along with other legacy Bethesda titles are coming to Steam
Crispy Doom - Limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
- Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
alive_reversing
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Help me in Feeco Depot
You can see me discussing this bug with the devs of R.E.L.I.V.E after thinking it was a bug with the mod, its apparently always been an issue with the game https://github.com/AliveTeam/alive_reversing/issues/1128
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Couldn't save both these Mudokons :(
All of the commenters are wrong. This is a bug in Abe's Exoddus related to calculating mudokon response delay. It's partially fixed in RELIVE https://github.com/AliveTeam/alive_reversing/issues/1225 , with a more proper fix being worked on.
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R.E.L.I.V.E (Oddworld engine)
git clone --recursive https://github.com/AliveTeam/alive_reversing.git
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Open source re-implementation projects and game clones.
Alive Reversing - Abe's Exoddus and Abe's Oddysee
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help
I assume it's because the project is quite new and whichever browser you're using hasn't really seen it yet. I implore you to disregard the warning, because it's a false one, however, if you don't trust my word, feel free to check out the source code of the project or compile it yourself.
- Oddworld: Abe's Oddysee and Quake 2's native port/re-implementations added to Luxtorpeda for Steam
What are some alternatives?
woof - Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
prboom-plus - This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
vkQuake - Vulkan Quake port based on QuakeSpasm
DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s
remc2 - Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
abuse - Abuse SDL port originally from Crack-Dot-Com and released into the public domain
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
xoreos - A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
bstone - Unofficial source port for Blake Stone series