crispy-doom
prboom-plus
crispy-doom | prboom-plus | |
---|---|---|
15 | 7 | |
763 | 261 | |
- | - | |
9.1 | 2.5 | |
5 days ago | 11 months ago | |
C | C++ | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crispy-doom
- Crispy Doom: A limit-removing enhanced-resolution Doom source port
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Crispy Doom
It might just be easier to download and extract a fresh copy of crispy doom, which should have all the default settings: https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-6.0 .
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Best way to get into classic Doom?
To make it just a tad higher rez/support widescreen and other quality of life improvements, Crispy Doom. (https://crispy-doom.org/)
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My attempt to frontend as a backend person
So there's this project that I absolutely love which is Crispy Doom, a source port for doom which aims to retain the original vanilla gameplay while adding some QOL improvements such as higher resolution, widescreen support etc...
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foss gang
PrBoom+, Crispy, Woff!, and others are more vanilla friendly, meaning that you get the same experience as the original clients.
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The Elder Scrolls Arena and Daggerfall, along with other legacy Bethesda titles are coming to Steam
Crispy Doom - Limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
- Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
prboom-plus
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Dependency error - compiling prboom-plus
Pretty new to compiling. Trying to compile prboom-plus.
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need help running Romero's SIGIL wad on Dosbox
I wouldn't bother with Dosbox at all. Its too much effort for the sake of vanilla gameplay. Instead I would use PRBoom+, or Chrispy Doom, and Chocolate Doom.
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Flatpak snap or appimage for command line applications?
I have found a Foss app https://github.com/coelckers/prboom-plus which is controlled through command line. I posted in issues section to package it as appimage, but he hasn't responded for over 2 months. Guess he is not interested.
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Some questions about writing templates
I am trying to write template for prboom-plus. The package in void's repo is from sourceforge, but the project has moved to github.
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PrBoom Ray Traced: where to find prboom-plus.exe?
I see no such prboom-plus.exe in this repo or https://github.com/coelckers/prboom-plus or anywhere that I can find through Google. What am I missing?
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Guide to source ports in Classic Doom.
"I want a Vanilla experience, but make it look Beautiful!" = PRBOOM
What are some alternatives?
woof - Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
prboom-plus-rt
DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
vkQuake - Vulkan Quake port based on QuakeSpasm
dxx-rebirth - Descent-Rebirth and Descent II-Rebirth
FastDoom - Doom port for DOS, optimized to be as fast as possible!
OpenGothic - Reimplementation of Gothic 2 Notr
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
ccleste - Celeste Classic C source port for 3DS and PC.