prboom-plus VS prboom-plus-rt

Compare prboom-plus vs prboom-plus-rt and see what are their differences.

prboom-plus

This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port (by coelckers)
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prboom-plus prboom-plus-rt
7 35
261 791
- -
2.5 0.0
11 months ago 9 months ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

prboom-plus

Posts with mentions or reviews of prboom-plus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-09.

prboom-plus-rt

Posts with mentions or reviews of prboom-plus-rt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.

What are some alternatives?

When comparing prboom-plus and prboom-plus-rt you can also consider the following projects:

crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.

Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II

DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.

reshade - A generic post-processing injector for games and video software.

vkquake-rt