prboom-plus
This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port (by coelckers)
prboom-plus-rt
By sultim-t
prboom-plus | prboom-plus-rt | |
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7 | 35 | |
261 | 791 | |
- | - | |
2.5 | 0.0 | |
11 months ago | 9 months ago | |
C++ | C++ | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
prboom-plus
Posts with mentions or reviews of prboom-plus.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-09.
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Dependency error - compiling prboom-plus
Pretty new to compiling. Trying to compile prboom-plus.
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need help running Romero's SIGIL wad on Dosbox
I wouldn't bother with Dosbox at all. Its too much effort for the sake of vanilla gameplay. Instead I would use PRBoom+, or Chrispy Doom, and Chocolate Doom.
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Flatpak snap or appimage for command line applications?
I have found a Foss app https://github.com/coelckers/prboom-plus which is controlled through command line. I posted in issues section to package it as appimage, but he hasn't responded for over 2 months. Guess he is not interested.
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Some questions about writing templates
I am trying to write template for prboom-plus. The package in void's repo is from sourceforge, but the project has moved to github.
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PrBoom Ray Traced: where to find prboom-plus.exe?
I see no such prboom-plus.exe in this repo or https://github.com/coelckers/prboom-plus or anywhere that I can find through Google. What am I missing?
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Guide to source ports in Classic Doom.
"I want a Vanilla experience, but make it look Beautiful!" = PRBOOM
prboom-plus-rt
Posts with mentions or reviews of prboom-plus-rt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-13.
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Any way to leverage new Ray-Tracing update for DOOM Classic RT (PrBoom: Ray Traced)?
The latest release of this Classic DOOM Mod added support for AMD GPU's: https://github.com/sultim-t/prboom-plus-rt/releases
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DLSSTweaks - DLL hook that can force DLAA onto DLSS-supported titles, along with tweaking presets used by DLSS 3.1
Doom Raytraced -> https://github.com/sultim-t/prboom-plus-rt/releases/tag/v2.6.1-rt1.0.6 (based or prboom)
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other than hl2, what would you like to play in full-blown rtx?
All Doom engine based games. There's already Doom with RT, and I've heard that someone already created lighting data for Doom 2, but there's also Heretic, Hexen and Strife. Especially Hexen! It looked pretty awesome as it was those days at 320x200, it obviously looks light years better running on modern engines, but I imagine it being absolutely mind-blowing with RT.
- I’m upgrading from a GTX 1080 ti to an RTX 3090
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What's everyone best looking game?
Doom. With RT it might even actually run at 100 FPS now... Last time I tried, I had to use FSR to hit 100 FPS at 1440p, and that was with a 3080 Ti.
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Any way of completely muting audio when using PrBoom+ / raytraced Doom?
I have a question about using PrBoom+ - before anyone asks why I'm using that instead of GZDoom - it's because I've been playing a lot of the ray-traced Doom mod which I think is amazing - and that mod has been done for PrBoom+ : https://github.com/sultim-t/prboom-plus-rt/releases
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7950X+6900XT+128GB DDR5+4K/144Hz/42" LCD
I think he means PrBoom-Plus-RT that was linked by /u/Wietse10.
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RTX 4090 on 3440x1440 res
By doom-rt I'm referring to the pathtraced (that is, full ray tracing, no rasterization) of Doom from 1993: https://github.com/sultim-t/prboom-plus-rt/releases
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RTX4090 in stock but can't sell yet!!
I hope you're at least playing [Doom RT}(https://github.com/sultim-t/prboom-plus-rt/releases) on that now! The SM64 PC port has a Raytracing mod now too, if you're up for figuring out how to compile and install that.
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Is a new quake game coming out? I loved the spooky vibe it had.
I mean, there’s a version of PrBoom+ that has ray tracing. here
What are some alternatives?
When comparing prboom-plus and prboom-plus-rt you can also consider the following projects:
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.
reshade - A generic post-processing injector for games and video software.
vkquake-rt