create-release VS PixelVision8

Compare create-release vs PixelVision8 and see what are their differences.

create-release

An Action to create releases via the GitHub Release API (by actions)

PixelVision8

Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. (by PixelVision8)
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create-release PixelVision8
3 5
1,033 1,464
- -
1.5 0.0
about 3 years ago over 1 year ago
JavaScript C#
MIT License Microsoft Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

create-release

Posts with mentions or reviews of create-release. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

PixelVision8

Posts with mentions or reviews of PixelVision8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-14.
  • Getting Started with Pixel Vision 8
    1 project | dev.to | 9 Dec 2022
    Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
  • The Dark Side of Supporting an Open-Source Project
    1 project | /r/gamedev | 25 Oct 2021
    We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
  • I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
    4 projects | dev.to | 14 Oct 2021
    Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
  • Open Sourcing My Tools For Generating Tutorials From Source Code
    1 project | dev.to | 12 Oct 2021
    I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
  • Pico-8 – Fantasy Console
    4 projects | news.ycombinator.com | 2 Oct 2021

What are some alternatives?

When comparing create-release and PixelVision8 you can also consider the following projects:

upload-release-asset - An Action to upload a release asset via the GitHub Release API

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

mongodb-github-action - Use MongoDB in GitHub Actions

picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM

Django_AWS_Lightsail_Template - Simple Template to deploy Django Apps to AWS Lightsail through Github Actions

wasm4 - Build retro games using WebAssembly for a fantasy console.

actions-setup-docker - Set up your GitHub Actions workflow with a specific version(18.09,19.03,20.10,nightly) of Docker ON Linux/macOS

fantasy - A curated list of available fantasy consoles/computers.

gh-action-community - GitHub Action for the Community, from welcoming first timers to badges

unity-sdk - The Unity SDK for LootLocker

install-qt-action - Install Qt on your Github Actions workflows with just one simple action

penumbra - 2D lighting with soft shadows for MonoGame