create-release
PixelVision8
create-release | PixelVision8 | |
---|---|---|
3 | 5 | |
1,033 | 1,464 | |
- | - | |
1.5 | 0.0 | |
about 3 years ago | over 1 year ago | |
JavaScript | C# | |
MIT License | Microsoft Public License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
create-release
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GitHub Action to compile binary and create release
is it possible to write a GitHub Action that would compile my Rust binary for 3 different systems (Mac, Linux and Windows), create a new release on GitHub and upload those binaries to it? I've found this action, and also this one. Those seem to be able to do what I need, but they are both archived and not actively maintained for quite a while. Is it even safe to use those? I know that Actions can be used to compile my binaries as I've already been using them to run tests on all three systems, but I want to know if it is possible upload those binaries and create release with them. Also, is it possible to read version number from a file in my repository with GitHub Actions to set that as a name for a new release?
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Has anyone ever found the source code on GitHub to be different than source code of the app in the app stores?
The thing you're trying to do is generate a release: https://github.com/actions/create-release
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I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
Creates a new release and tag ( actions/create-release@v1 )
PixelVision8
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Getting Started with Pixel Vision 8
Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
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The Dark Side of Supporting an Open-Source Project
We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
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I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
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Open Sourcing My Tools For Generating Tutorials From Source Code
I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
- Pico-8 – Fantasy Console
What are some alternatives?
upload-release-asset - An Action to upload a release asset via the GitHub Release API
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
mongodb-github-action - Use MongoDB in GitHub Actions
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
Django_AWS_Lightsail_Template - Simple Template to deploy Django Apps to AWS Lightsail through Github Actions
wasm4 - Build retro games using WebAssembly for a fantasy console.
actions-setup-docker - Set up your GitHub Actions workflow with a specific version(18.09,19.03,20.10,nightly) of Docker ON Linux/macOS
fantasy - A curated list of available fantasy consoles/computers.
gh-action-community - GitHub Action for the Community, from welcoming first timers to badges
unity-sdk - The Unity SDK for LootLocker
install-qt-action - Install Qt on your Github Actions workflows with just one simple action
penumbra - 2D lighting with soft shadows for MonoGame