craftos2 VS DashBot-3.0

Compare craftos2 vs DashBot-3.0 and see what are their differences.

craftos2

A fast, modern, and feature-filled ComputerCraft emulator written in C++. (by MCJack123)

DashBot-3.0

Geometry Dash bot to play & finish levels - Now training much faster! (by MCJack123)
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craftos2 DashBot-3.0
63 2
204 41
- -
8.5 0.0
11 days ago about 2 years ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

craftos2

Posts with mentions or reviews of craftos2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-16.

DashBot-3.0

Posts with mentions or reviews of DashBot-3.0. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-16.
  • Hello, dev.to!
    6 projects | dev.to | 16 Apr 2024
    Outside of ComputerCraft coding, I also like to make various little utilities, apps and devices. One of those was DashBot, a genetic machine learning bot that plays Geometry Dash. iRCON, an iOS app for remotely administering Minecraft servers, has been on my mind recently, and I'm contemplating putting it on the App Store. I also gained some notoriety in the game music ripping scene for my UnkrawerterGBA project, as well as my work on ripping music from the Club Penguin DS games. My favorite non-ComputerCraft project recently has been my MIDI synthesizer/sound generator, which taught me a lot about developing for microcontrollers.
  • Some reverse-engineering for Geometry Dash's memory structures
    1 project | /r/geometrydash | 2 Feb 2021
    I've been working on DashBot a bit recently, and one thing that annoyed me was that my algorithm for detecting portal entry was not very good and required the user to input each portal type. I ended up spending some time looking for values in the memory, and ended up with a whole bunch of useful offsets. Furthermore, the location of these were next to the X and Y coordinates, hinting that a good portion of the game status is located in one central structure.

What are some alternatives?

When comparing craftos2 and DashBot-3.0 you can also consider the following projects:

CC-Tweaked - Just another ComputerCraft fork

Mega-Hack-v5

rein - minimal lua/sdl platform

GDBrowser - A website that lets you browse all of Geometry Dash's online features, and more!

AUKit - AUKit: Audio decoding and processing framework for ComputerCraft

Geometry-Dash-Savefile-Fix - Fixes Geometry Dash savefiles if corrupted for unknown reasons.

FAQBot-CC - A Discord bot for answering frequently asked questions regarding CC.

GDMods - GD Mod collection for MacOSX

creaftOS - A Node.js Minecraft Server Wrapper With Vue.js Interface

interpret - Fit interpretable models. Explain blackbox machine learning.

lao - A library for audio output through Lua.

ydis - Ydis is a software that records attempts spent on a level and can display statistics about it.