craftos2 VS AUKit

Compare craftos2 vs AUKit and see what are their differences.

craftos2

A fast, modern, and feature-filled ComputerCraft emulator written in C++. (by MCJack123)

AUKit

AUKit: Audio decoding and processing framework for ComputerCraft (by MCJack123)
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craftos2 AUKit
63 6
204 26
- -
8.5 5.2
11 days ago about 2 months ago
C++ Lua
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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craftos2

Posts with mentions or reviews of craftos2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-16.

AUKit

Posts with mentions or reviews of AUKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-08.
  • how to extract amplitude and frequency from audio files (I'm okay with any file that encodes audio data)
    2 projects | /r/lua | 8 May 2023
    My AUKit library for CC:T includes a bunch of functions for loading, manipulating, and playing audio, with support for PCM, DFPWM, WAV, AIFF, AU, and FLAC in any sample rate or data format. You might be able to find what you need here. If you really want those frequencies, you'll need to find an FFT library for Lua; but I don't recommend doing this in plain Lua because it'll be extremely slow. It takes about a minute to run an FFT on a 4 minute song using LuaJIT, and for CC's Lua, it would probably take over an hour.
  • Receiving a .wav file from an HTTP GET request
    1 project | /r/ComputerCraft | 19 Apr 2023
    What file are you trying to play? CC only allows playing .dfpwm and some wav files without extra libraries. Try running `speaker ` program where url is link to file you are trying to play on speaker. If that don't work you might need to use external CC library to play your sound. Try https://github.com/MCJack123/AUKit to see if that don't help.
  • How to generate a frequency based sound (like 750Hz in 4 seconds) in Lua?
    5 projects | /r/lua | 6 Feb 2023
    Finally, (self plug) I make a Lua terminal program, CraftOS-PC, that has an API for audio playback built-in, as well as a very robust library for audio loading, generation, modification & playback, and even a sound generator plugin to handle tones for you, so if all you want to do is play around with learning how low-level audio generation and mixing works, I highly recommend it - working on this stuff taught me everything I've learned about the mechanics of sound.
  • easiest way to play none-Minecraft audio ?
    2 projects | /r/ComputerCraft | 12 Dec 2022
    If you don't want to convert files to such specific formats, you can use AUKit's austream, which allows you to play any type of WAV, DFPWM, AIFF, AU, or FLAC file. Just download the aukit.lua and austream.lua files to the computer, and then use austream to play it.
  • Turns out CC can handle real-time audio effects without breaking a sweat
    3 projects | /r/ComputerCraft | 18 Oct 2022
    It's using u/JackMacWindowsLinux's Aukit.

What are some alternatives?

When comparing craftos2 and AUKit you can also consider the following projects:

CC-Tweaked - Just another ComputerCraft fork

lao - A library for audio output through Lua.

rein - minimal lua/sdl platform

FAQBot-CC - A Discord bot for answering frequently asked questions regarding CC.

craftos2-plugins - Various plugins for CraftOS-PC.

creaftOS - A Node.js Minecraft Server Wrapper With Vue.js Interface

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)