cppwin32 VS wxWidgets

Compare cppwin32 vs wxWidgets and see what are their differences.

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cppwin32 wxWidgets
15 52
395 5,732
- 0.8%
5.5 9.9
over 3 years ago 6 days ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cppwin32

Posts with mentions or reviews of cppwin32. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.
  • MSVC C++23 Update
    3 projects | /r/cpp | 3 Jun 2023
    I would imagine something like https://github.com/microsoft/cppwin32 would maybe be an easier way forward for that?
  • TIL we can prevent macro invocation by placing the function name in parentheses
    3 projects | /r/cpp | 21 May 2023
    no, Microsoft has rewritten the windows API in C++ I think https://github.com/microsoft/cppwin32
  • A brief interview with Tcl creator John Ousterhout
    9 projects | news.ycombinator.com | 10 Feb 2023
    An official work in progress Windows binding, still far behind of what C# existing bindings are capable of, or legacy toolkits like MFC.

    Also given how the team has managed C++/CX transition to C++/WinRT with lesser tooling stuck on C++17, dropped Modern C++ bindings [0][1], before going into other shinny thing, I wonder how long they will keep at it.

    [0] - https://blogs.windows.com/windowsdeveloper/2021/01/21/making...

    [1] - https://github.com/microsoft/cppwin32

  • VS2022 how to make Windows C++ (like VB) program
    1 project | /r/cpp_questions | 26 Jan 2023
    If you want to use the old tooling, your C++ is going to be very "C with classes," and it's going to use a lot of weird datatypes that don't feel very C++ at all. Microsoft had a project for wrapping the Windows API in idiomatic C++, but appear to have abandoned it. If you choose to go down this road, Charles Petzold's Programming Windows is the book to get. Yes, it's 25 years old, but all the new stuff is just new COM controls (which you can look up in the API documentation)--the fundamentals of making a Windows API program work seriously have not changed.
  • Windows API as a C++ module ?
    3 projects | /r/cpp_questions | 12 Nov 2022
    Even Rust has a native projection of the windows API (which is actually pretty usable). This projection has the same roots as the C++ projection mentioned by u/amnesiac0x07C5. So I don't believe macros are a blocker here.
  • Win32 strings
    1 project | /r/cpp_questions | 6 Apr 2022
    See : https://github.com/microsoft/cppwin32
  • Wanting to get started
    2 projects | /r/cpp_questions | 27 Jan 2022
    Microsoft have recently put decent effort into making the Windows APIs more accessible to C++ users. One of these efforts is called C++/WinRT, and it specifically targets applications intended for "modern" Windows (Windows 8 and later). There's another effort underway at Microsoft for making the older Win32 API more C++-friendly, but it isn't documented nearly as well.
  • How to use C++ HANDLE event
    2 projects | /r/cpp_questions | 25 Jan 2022
    There is a similar project for C++, but it sadly seems to be dead already. The last commit was one year ago.
  • [Belay the C++] windows.h breaks the STL (and my will to live)
    9 projects | /r/cpp | 11 May 2021
    not that hard to wrap windows.h and undef the annoying stuff, and only a handful of files in your codebase will include it anyway. on the other hand stuff like this looks extremely worse and exactly like the kind of c++ that is hard banned in gamedev codebases
  • Microsoft is working on making the Win32 api available for use in modern C++
    5 projects | /r/cpp | 21 Jan 2021
    They are, actually, it's linked from the article: https://github.com/microsoft/cppwin32

wxWidgets

Posts with mentions or reviews of wxWidgets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Solitaire: Authentic remake of the Windows 95 original
    6 projects | news.ycombinator.com | 17 Apr 2024
  • Building Apps with Tauri and Elixir
    14 projects | dev.to | 19 Oct 2023
    The Elixir programming language is no stranger to desktop applications as the language actually supports building them out of the box. It uses wxWidgets: a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. But wxWidgets has a very complex API, and doesn’t solve issues that usually come with desktop applications around packaging.
  • WxWidgets – open-source C++ cross platform GUI
    2 projects | news.ycombinator.com | 9 Aug 2023
    Qt is also 100% open/free. In fact, both are available under the LGPL, just that wxWidgets also grants an exception to not have to distribute application sources even when statically linked:

    https://github.com/wxWidgets/wxWidgets#licence

  • Need for GUIs for bioinformatic tools?
    3 projects | /r/bioinformatics | 17 Jun 2023
    But for big programs, ones written in C++? Good luck it won’t be easy at all. You might try wxwidgets or qt. I do not predict trying to click box-ify complex cli tools yielding much success.
  • Create desktop application
    1 project | /r/dartlang | 29 May 2023
    In theory, you should be able to use FFI to interface with something like wxWindows, but you might again have problems on macOS, I don't know. And to me eyes, Wx looks a bit outdated.
  • IUP – Cross platform C GUI library
    4 projects | news.ycombinator.com | 24 May 2023
    This seems to be like the classic wxWidgets [1], i.e. it's an API that wraps the underlying platform's default toolkit. So on Windows it uses Windows' native controls, in Linux it seems to use GTK, and so on.

    That means that the advantage is being able to write against one API, and get cross-platform compatibility, which can be nice. It also means (typically) being limited in what you can do to the least common denominator, or you (=the toolkit author) end up having to re-implement features from one platform that you want to expose but that are missing on some supported target(s). Or, of course, have an API with non-portable parts in it.

    In any case, it means the "look and feel" is not the core feature of the API since that is going to be "like the target platform" and that is the point.

    Given the origin, I guess Lua support is important too, here.

    [1]: https://www.wxwidgets.org/

  • Creating C++ windowed applications
    1 project | /r/programminghelp | 22 May 2023
    - So, I found wxWidgets. Which looked good. However, when I followed some tutorials I was getting errors. Even when I copied and pasted the tutorial code. Furthermore, the library still doesn't seem to simplify the process much.
  • What does this icon belong to? I've seen it used in many pieces of software, but I never found out what it actually is from.
    1 project | /r/windows | 2 May 2023
    It is the icon for WXWidgets, a programming toolkit for making user interfaces that work on Windows, Mac OS and Linux.
  • Inkscape is hiring: Accelerating the GTK4 migration
    2 projects | news.ycombinator.com | 21 Apr 2023
    In general, people will use a cross-platform library to port such applications. While QT will likely never really stabilize (I'd flag it unsustainable), the https://www.wxwidgets.org/ is able to be statically linked into commercial and opensource projects at no cost without tripping GPL.

    "Hiring a senior C++ developer with GTK experience is costlier"

    I think you are confusing skill valuation, and operational productivity. Some have an erroneous notion talent is interchangeable. Likewise, applicants with identical base skill-sets on their CV often mistakenly believe they even have long-term employment options (outsourced, youth tax credit churn, and or senior wage suppression).

    Most FOSS people are easier to train, as most already can mitigate utter chaos already. =)

  • Is it possible to build a gui which is both cross compatible and native?
    6 projects | /r/rust | 7 Apr 2023
    There are a few like that in the C++ community. WxWidgets is the most famous/popular with this approach. But it is a library almost impossible to use in other languages because their api is heavily templated.

What are some alternatives?

When comparing cppwin32 and wxWidgets you can also consider the following projects:

winapi - Windows API declarations without <windows.h>, for internal Boost use.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development

wil - Windows Implementation Library

gtkmm - Read-only mirror of https://gitlab.gnome.org/GNOME/gtkmm

STL - MSVC's implementation of the C++ Standard Library.

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

win32metadata - Tooling to generate metadata for Win32 APIs in the Windows SDK.

nana - a modern C++ GUI library

go-figure - Prints ASCII art from text.

libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.