corona
Fennel
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corona | Fennel | |
---|---|---|
20 | 91 | |
2,419 | 2,289 | |
2.2% | - | |
7.8 | 9.3 | |
3 days ago | 9 days ago | |
C++ | Fennel | |
MIT License | MIT License |
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corona
- Solar2D is Lua-based game engine focusing on ease of iterations and usage
- LÖVE: a framework to make 2D games in Lua
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://solar2d.com/
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10 lesser known engines to make games for fun and relax
I was a big fan of Solar2D (formerly known as CoronaSDK) for many years... I developed several games for the various App Stores. It's still around, free, and is now Open Source.
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Hello everyone!
https://solar2d.com/ Best Lua game engine around and only getting better.
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should i use pygame, lua or gamemaker language for an rpg
Not tailored specifically for an RPG but I'd suggest taking a look at Solar2D.
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What game engine to use for a 2D interface only game
About Solar2D, I'd suggest their Discord channel for better communication.
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Theory vs Practice
Dont follow this path. Computers are nowadays fast enough so you do not need a low level language. Take a different language and use the libraries. I think a while ago Romero recommended LUA with corona sdk, now called solar 2d https://solar2d.com/
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Recommended platform / language for making very basic Mario clone
Solar2D uses Lua, and is quite efficient in 2D games
Fennel
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Did we lose our way in making efficient software? – ~30 MB doc file vs. browser
It's interesting: minimal software is out there, but folks don't tend to choose it. I spend a fair amount of time thinking about how to be conservative in my dependencies, and this encourages a lightweight stack that tends to perform pretty well. These days, I'm favoring tools like Lua, SQLite, Fennel[0], Althttpd[1], Fossil[2], and the Mako Server[3] and find that great, lightweight, stable, efficient software is to be had, for free, but you have to go a bit off the beaten path. This isn't stuff you hear about on Stack Overflow.
In terms of frontend, which the post focuses on (Google Docs and a 30MB doc), I guess I'm conflicted. While I tend to favor native apps + web pages, I'm also a daily Tiddlywiki user, and I really think web apps have their place (heck, one idea I'm working on is a lightweight local server that lets you run web apps like Tiddlywiki). But without a doubt, Tiddlywiki is more resource intensive than Emacs (my go-to for notetaking when I'm not on TW). My tab for a 6MB Tiddlywiki file uses 155MB of RAM, and my (heavily customized, dozens of open buffers) Emacs session uses 88MB. So I do think the author has a good point.
[0]: https://fennel-lang.org/
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Pluto, a Modern Lua Dialect
Eh it's not just luajit and luajit didn't create that problem either. It's a symptom of lua actually succeeding at its design goal of being easily embedded as an extension language. A significant number of incompatible runtimes are more popular than the most recent puc lua, including I believe the older official lua 5.2 released in 2011.
I've done a fair bit of professional lua development and I don't think I've ever written standalone up-to-date puc lua except maybe for some tooling & scripts. It's such a small language and used in such a way that the runtime, distribution method, and available APIs have much more impact on your use (and compatibility) than the version.
Virtually everyone shipping a lua environment is also shipping changes to it that make it a unique target, if only extensions to the standard library. This is why I think syntax layer-only approach like fennel's is the correct choice for improving on lua. It mirrors lua's runtime semantics exactly, and allows you to access the implementation peculiars on their own terms and so can just be run on time of any lua system.
https://fennel-lang.org
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LÖVE: a framework to make 2D games in Lua
Just learned about https://fennel-lang.org/ , could have probably used that as well to avoid Lua.
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The Bipolar Lisp Programmer
> I’m positive that there is a Lispy language out there (actually in existence, or the aether) that is appropriate for embedded work, but the constraints of the target make it difficult to envision.
Perhaps Fennel* fits the bill?
* https://fennel-lang.org/
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The Future of the Vim Project
I've also seen neovim plugins written in fennel [0], so if you want something lispy, that's possible now.
[0]: a Lisp that compiles to Lua, https://github.com/bakpakin/Fennel
- Qual a linguagem que vocês mais gostam de programar?
- Can I use elixir as the scripting language of my game engine?
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TimL: Clojure-like Lisp dialect that runs on and compiles down to Vimscript
Something similar: Fennel (https://fennel-lang.org/) is a lisp that compiles into Lua, which nvim can use as plugins, so you can write nvim plugins in a lisp. Aniseed (https://github.com/Olical/aniseed) makes this really easy.
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Announcing automation-service: write and schedule home automation scripts in Lua
If you want a more FP language on the Lua runtime, you might be interested in Fennel. I wrote a post about adding Fennel compiler to a hslua interpreter a while back, which might be useful for you.
- 916 Days of Emacs
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
janet - A dynamic language and bytecode vm
krkrz - Kirikiri Z Project
urn - Yet another Lisp variant which compiles to Lua
flame - A Flutter based game engine.
nvim-lspconfig - Quickstart configs for Nvim LSP
MicroTeX - A dynamic, cross-platform, and embeddable LaTeX rendering library
Lua-RTOS-ESP32 - Lua RTOS for ESP32
hubomat - Github actions for running a HubOMatic deploy
lua-languages - Languages that compile to Lua
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
webassembly-lua - Write and compile WebAssembly code with Lua