contrast_renderer VS fciv-net

Compare contrast_renderer vs fciv-net and see what are their differences.

fciv-net

Freeciv 3D - Fciv.net the 3D version of the Freeciv strategy game (by fciv-net)
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contrast_renderer fciv-net
4 76
63 58
- -
6.1 9.8
3 months ago about 1 month ago
Rust C
MIT License GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

contrast_renderer

Posts with mentions or reviews of contrast_renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • WebGPU Fundamentals
    7 projects | news.ycombinator.com | 15 Apr 2023
    This is true, but there is a lot more to the story. For one, WebGPU does not (yet) support mesh shaders, though it may later as an extension. For two, consider a glyph such as "o" that has two contours. Real triangulation generates a mesh that only generates triangles between the outer and inner contours, and mesh shaders aren't good at that. There are techniques (cover and stencil) that draw twice, incrementing and decrementing a winding number stored in the stencil buffer (see contrast renderer[1] for a clean modern implementation), but it does require nontrivial tracking on the CPU side, and can result in lots of draw calls to switch between the cover and stencil stages unless sophisticated batching is done.

    Compute shaders avoid all these problems and work on WebGPU 1.0 today.

    [1]: https://github.com/Lichtso/contrast_renderer

  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    Thanks!

    You can also checkout the "feature/ui" branch in GIT [1] to get the UI framework prototype.

    [1]: https://github.com/Lichtso/contrast_renderer/tree/feature/ui

  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022

fciv-net

Posts with mentions or reviews of fciv-net. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-21.

What are some alternatives?

When comparing contrast_renderer and fciv-net you can also consider the following projects:

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

freeciv - Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Upstream repository for the standalone Freeciv client and server. Report bugs and submit patches at https://osdn.net/projects/freeciv/ticket/

nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL

freeciv-web - Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.

glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.

OpenTTD-patches - OpenTTD - http://www.openttd.org/ - with additional patches

vger-rs - 2D GPU renderer for dynamic UIs

THREE.MeshLine - Mesh replacement for THREE.Line

msdfgen - Multi-channel signed distance field generator

Unciv - Open-source Android/Desktop remake of Civ V

wxRust2 - re-exploration Rust binding to wx

jeelizFaceFilter - Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).