contrast_renderer VS caniuse

Compare contrast_renderer vs caniuse and see what are their differences.

caniuse

Raw browser/feature support data from caniuse.com (by Fyrd)
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contrast_renderer caniuse
4 390
63 5,503
- -
6.1 9.5
3 months ago 6 days ago
Rust JavaScript
MIT License Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

contrast_renderer

Posts with mentions or reviews of contrast_renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • WebGPU Fundamentals
    7 projects | news.ycombinator.com | 15 Apr 2023
    This is true, but there is a lot more to the story. For one, WebGPU does not (yet) support mesh shaders, though it may later as an extension. For two, consider a glyph such as "o" that has two contours. Real triangulation generates a mesh that only generates triangles between the outer and inner contours, and mesh shaders aren't good at that. There are techniques (cover and stencil) that draw twice, incrementing and decrementing a winding number stored in the stencil buffer (see contrast renderer[1] for a clean modern implementation), but it does require nontrivial tracking on the CPU side, and can result in lots of draw calls to switch between the cover and stencil stages unless sophisticated batching is done.

    Compute shaders avoid all these problems and work on WebGPU 1.0 today.

    [1]: https://github.com/Lichtso/contrast_renderer

  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    Thanks!

    You can also checkout the "feature/ui" branch in GIT [1] to get the UI framework prototype.

    [1]: https://github.com/Lichtso/contrast_renderer/tree/feature/ui

  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022

caniuse

Posts with mentions or reviews of caniuse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-05.
  • Time-Based CSS Animations
    3 projects | news.ycombinator.com | 5 May 2024
    The article uses custom css @properties which are awesome and have 88% browser support [1].

    One thing to watch out for is differences in how browsers handle setting the fallback initial-value. Chrome will use initial-value if CSS variable is undefined OR set to an invalid value. Firefox will only use initial-value if the variable is undefined. For most projects, this won't be an issue, but for a recent project, I ended up needing to use javascript to set default values in Firefox to iron out the inconsistency between browser implementations.

    [1] https://caniuse.com/?search=%40property

  • CSS Text Box Trim
    2 projects | news.ycombinator.com | 3 May 2024
    Safari is the only browser that doesn't support extending HTML element

    https://caniuse.com/?search=Custom%20Elements

  • JavaScript is not single-threaded
    1 project | news.ycombinator.com | 20 Apr 2024
    You forgot to mention (Web)Workers. This is explicit creation, management, and communication with additional threads within JavaScript. What's more, they've been around in JavaScript longer than the V8 engine has even existed!

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers...

    https://caniuse.com/?search=webworkers

  • Show HN: Render audio to HTML canvas using WebGPU
    5 projects | news.ycombinator.com | 15 Apr 2024
  • Tree-shaking, the horticulturally misguided algorithm
    6 projects | news.ycombinator.com | 13 Apr 2024
    Do you happen to know where can I check out the cutoff version for each browser? https://caniuse.com/?search=wasm doesn't have it (or other things like WasmGC for that matter)
  • Le saviez-vous ? :focus :focus-within :focus-visible
    1 project | dev.to | 12 Apr 2024
  • 10 Websites Every Web Developer Should Bookmark
    2 projects | dev.to | 30 Mar 2024
    (https://caniuse.com/) A handy tool for checking the browser compatibility of HTML, CSS, and JavaScript features. Can I Use provides up-to-date support tables for various web technologies across different browsers.
  • SASS is dead? CSS vs SASS 2024
    1 project | dev.to | 23 Mar 2024
    Caniuse
  • Free Resources Every Web Developer Should Know About
    15 projects | dev.to | 18 Mar 2024
    Can I Use (https://caniuse.com/)
  • Speedometer 3.0: A Shared Browser Benchmark for Web Application Responsiveness
    2 projects | news.ycombinator.com | 11 Mar 2024
    > Is it though?

    In my experience it's the buggiest browser out of the big three, and is often missing basic features like e.g.:

    https://caniuse.com/?search=opus

    Supported in Firefox for *12 years* now, in Chrome for 10, still no support in Safari.

    They only "support" Opus audio in their special snowflake '.caf' container, which is super buggy and the last time I checked no open source program could even generate Opus '.caf' files that could be played by Safari on all Apple platforms. I ended up writing a custom converter which takes a standard '.opus' file and remuxes it on-the-fly (I only store '.opus' files on my server) into Safari-compatible '.caf' files, taking special care to massage it so that it avoids all of their demuxer/decoder bugs. You shouldn't have to do this to have cross-browser high quality audio!

What are some alternatives?

When comparing contrast_renderer and caniuse you can also consider the following projects:

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

browserslist - 🦔 Share target browsers between different front-end tools, like Autoprefixer, Stylelint and babel-preset-env

nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL

caniemail - Can I email… Support tables for HTML and CSS in emails.

glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.

postcss-preset-env - Convert modern CSS into something browsers understand

vger-rs - 2D GPU renderer for dynamic UIs

modern-css-reset - A bare-bones CSS reset for modern web development.

msdfgen - Multi-channel signed distance field generator

modern-normalize - 🐒 Normalize browsers' default style

wxRust2 - re-exploration Rust binding to wx

Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine