conan-center-index VS glbinding

Compare conan-center-index vs glbinding and see what are their differences.

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conan-center-index glbinding
41 3
896 820
2.7% 0.0%
10.0 4.1
about 8 hours ago 2 months ago
Python C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

conan-center-index

Posts with mentions or reviews of conan-center-index. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.
  • The xz attack shell script
    5 projects | news.ycombinator.com | 2 Apr 2024
    Conan is a package manager for C/C++. See: https://conan.io/.

    The way it works is that you can provide "recipes", which are Python scripts, that automate the process of collecting source code (usually from a remote Git repository, or a remote source tarball), patching it, making its dependencies and transitive dependencies available, building for specific platform and architecture (via any number of build systems), then packaging up and serving binaries. There's a lot of complexity involved.

    Here are the two recipes I mentioned:

    libcurl: https://github.com/conan-io/conan-center-index/blob/master/r...

    OpenSSL v3: https://github.com/conan-io/conan-center-index/blob/master/r...

    Now, for the sake of this thread I want to highlight three things here:

    - Conan recipes are usually made by people unaffiliated with the libraries they're packaging;

    - The recipes are fully Turing-complete, do a lot of work, have their own bugs - therefore they should really be treated as software comonents themselves, for the purpose of OSS clearing/supply chain verification, except as far as I know, nobody does it;

    - The recipes can, and do, patch source code and build scripts. There's supporting infrastruture for this built into Conan, and of course one can also do it by brute-force search and replace. See e.g. ZLib recipe that does it both at the same time:

    https://github.com/conan-io/conan-center-index/blob/7b0ac710... -- `_patch_sources` does both direct search-and-replace in source files, and applies the patches from https://github.com/conan-io/conan-center-index/tree/master/r....

    Now, good luck keeping track of what's going on there.

  • Mokara.io Open Beta (Pre-Built C++ Third-Party Libraries)
    1 project | /r/cpp | 27 Jun 2023
    Just checkout ConanCenter https://conan.io/center it's free.
  • Looking for projects to contribute to
    16 projects | /r/cpp | 25 Apr 2023
    https://github.com/conan-io/conan-center-index there's 200+ PR that need reviewing :) we add community reviewers fairly often
  • Conan package manager completely broken after 2.0 release
    6 projects | /r/cpp | 21 Mar 2023
    As for ffmpeg it was last updated 10 days ago https://github.com/conan-io/conan-center-index/commits/master/recipes/ffmpeg/all :)
  • PcapPlusPlus in Conan 2.0
    2 projects | /r/cpp | 16 Mar 2023
    This is a more complicated recipe https://github.com/conan-io/conan-center-index/blob/master/recipes/pcapplusplus/all/conanfile.py
  • OpenSSL 3.1 Released
    1 project | news.ycombinator.com | 14 Mar 2023
    You can use the Conan package manager with prebuilt binaries/libraries

    https://conan.io/center

  • Compiling CrowCPP on Windows and about to kms
    3 projects | /r/cpp | 8 Mar 2023
    It's available in Conan too https://github.com/conan-io/conan-center-index/tree/master/recipes/crowcpp-crow though it's not well maintained so no promises if it's working
  • Is there a way to make sure that my friend on windows can compile my c++ project that i made on linux?
    1 project | /r/learnprogramming | 8 Mar 2023
    You need something like https://conan.io/center/ to install the dependencies. You're lucky because it works well with CMake.
  • Conan 2.0, the new version of the open-source C and C++ package manager
    4 projects | /r/cpp | 22 Feb 2023
    This post on github contains a list of packages supported by conan 2.0, its also kept up to date https://github.com/conan-io/conan-center-index/discussions/16196
  • First piece of complex CMake code. Need good roasting to help improeve.
    1 project | /r/cmake | 18 Feb 2023
    Use a package manager: https://vcpkg.link/ https://conan.io/center/

glbinding

Posts with mentions or reviews of glbinding. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-02.
  • Questions about the official xml registry (gl.xml).
    1 project | /r/opengl | 25 Jul 2022
    Ever heard of https://glbinding.org ?
  • Low-level OpenGL abstractions
    3 projects | /r/opengl | 2 Apr 2022
    You should checkout glbinding, it might give you some ideas for your own wrapper.
  • Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
    5 projects | news.ycombinator.com | 16 Jul 2021
    I have based my career on top of C++/backend/soft-real time systems.

    I still have to read the full paper, thanks for the post!

    Many people rant about C++, but, IMHO, overall, taking into account ecosystem, tools, etc. C++ stands as an almost unbeatable technology when you put everything together. It has quirks, asymmetries and all of that.

    But since C++11 it is nicer to use and all the standards after it have been improving on it: generic lambdas, structured bindings, string non-template parameters, constexpr and consteval... it is amazing what you can do with C++ that is difficult or almost impossible to do with other languages.

    On the missing pieces I would mention that you need to use macros to have some kind of reflection for members and pattern matching and networking would be really nice to have.

    Modules are still an experiment implementation-wise, but hey, they will improve on the side of hiding implementation details by a big margin.

    As for the ecosystem, nowadays you have CMake (whose language sucks badly) and Meson. Together with Conan things have improved a lot since I started coding in around 2001.

    Pack that with an IDE like CLion or Visual Studio + Resharper or lightweight IDE (Emacs + Lsp and the like) and you have an environment that is very competitive and whose code can be compiled almost anywhere. From ARM to x86, MIPS and even Webassembly.

    That is why I think C++ is still the way to go if what you want is performance: you also have interfaces such as OpenCL/GL/Vulkan/SIMD libraries (though not C++ standard) where you can access hardware. Also, vendors and open source have things such as https://github.com/cginternals/glbinding

What are some alternatives?

When comparing conan-center-index and glbinding you can also consider the following projects:

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

libpq - build2 package for PostgreSQL C client library

OpenSubdiv - An Open-Source subdivision surface library.

VulkanExamples - Examples and demos for the Vulkan C++ API

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration

OpenVDB - OpenVDB - Sparse volume data structure and tools

C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

neuronika - Tensors and dynamic neural networks in pure Rust.

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.