compiler-explorer VS bevy

Compare compiler-explorer vs bevy and see what are their differences.

compiler-explorer

Run compilers interactively from your web browser and interact with the assembly (by compiler-explorer)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
compiler-explorer bevy
191 574
15,295 32,614
2.1% 2.8%
9.9 9.9
2 days ago 4 days ago
TypeScript Rust
BSD 2-clause "Simplified" License MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

compiler-explorer

Posts with mentions or reviews of compiler-explorer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-28.
  • What if null was an Object in Java?
    3 projects | news.ycombinator.com | 28 Apr 2024
    At least on android arm64, looks like a `dmb ishst` is emitted after the constructor, which allows future loads to not need an explicit barrier. Removing `final` from the field causes that barrier to not be emitted.

    https://godbolt.org/#g:!((g:!((g:!((h:codeEditor,i:(filename...

  • Ask HN: Which books/resources to understand modern Assembler?
    6 projects | news.ycombinator.com | 21 Apr 2024
  • 3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
    6 projects | news.ycombinator.com | 19 Apr 2024
    You said You won't get "extreme performance" from C++ because it is buried under the weight of decades of compatibility hacks.

    Now your whole comment is about vector behavior. You haven't talked about what 'decades of compatibility hacks' are holding back performance. Whatever behavior you want from a vector is not a language limitation.

    You could write your own vector and be done with it, although I'm still not sure what you mean, since once you reserve capacity a vector still doubles capacity when you overrun it. The reason this is never a performance obstacle is that if you're going to use more memory anyway, you reserve more up front. This is what any normal programmer does and they move on.

    Show what you mean here:

    https://godbolt.org/

    I've never used ISPC. It's somewhat interesting although since it's Intel focused of course it's not actually portable.

    I guess now the goal posts are shifting. First it was that "C++ as a language has performance limitations" now it's "rust has a vector that has a function I want and also I want SIMD stuff that doesn't exist. It does exist? not like that!"

    Try to stay on track. You said there were "decades of compatibility hacks" holding back C++ performance then you went down a rabbit hole that has nothing to do with supporting that.

  • C++ Insights – See your source code with the eyes of a compiler
    5 projects | news.ycombinator.com | 5 Apr 2024
    C++ Insights is available online at https://cppinsights.io/

    It is also available at a touch of a button within the most excellent https://godbolt.org/

    along side the button that takes your code sample to https://quick-bench.com/

    Those sites and https://cppreference.com/ are what I'm using constantly while coding.

    I recently discovered https://whitebox.systems/ It's a local app with a $69 one-time charge. And, it only really works with "C With Classes" style functions. But, it looks promising as another productivity boost.

  • Ask HN: How can I learn about performance optimization?
    6 projects | news.ycombinator.com | 2 Mar 2024
    [P&H RISC] https://www.google.com/books/edition/_/e8DvDwAAQBAJ

    Compiler Explorer by Matt Godbolt [Godbolt] can help better understand what code a compiler generates under different circumstances.

    [Godbolt] https://godbolt.org

    The official CPU architecture manuals from CPU vendors are surprisingly readable and information-rich. I only read the fragments that I need or that I am interested in and move on. Here is the Intel’s one [Intel]. I use the Combined Volume Set, which is a huge PDF comprising all the ten volumes. It is easier to search in when it’s all in one file. I can open several copies on different pages to make navigation easier.

    Intel also has a whole optimization reference manual [Intel] (scroll down, it’s all on the same page). The manual helps understand what exactly the CPU is doing.

    [Intel] https://www.intel.com/content/www/us/en/developer/articles/t...

    Personally, I believe in automated benchmarks that measure end-to-end what is actually important and notify you when a change impacts performance for the worse.

  • Managing mutable data in Elixir with Rust
    1 project | news.ycombinator.com | 16 Feb 2024
    Let's compile it with https://godbolt.org/, turn on some optimisations and inspect the IR (-O2 -emit-llvm). Copying out the part that corresponds to the while loop:

      4:
  • Free MIT Course: Performance Engineering of Software Systems
    4 projects | news.ycombinator.com | 10 Jan 2024
    resources were extra useful when building deeper intuitions about GPU performance for ML models at work and in graduate school.

    - CMU's "Deep Learning Systems" Course is hosted online and has YouTube lectures online. While not generally relevant to software performance, it is especially useful for engineers interested in building strong fundamentals that will serve them well when taking ML models into production environments: https://dlsyscourse.org/

    - Compiler Explorer is a tool that allows you easily input some code in and check how the assembly output maps to the source. I think this is exceptionally useful for beginner/intermediate programmers who are familiar with one compiled high-level language and have not been exposed to reading lots of assembly. It is also great for testing how different compiler flags affect assembly output. Many people used to coding in C and C++ probably know about this, but I still run into people who haven't so I share it whenever performance comes up: https://godbolt.org/

  • Verifying Rust Zeroize with Assembly...including portable SIMD
    1 project | dev.to | 10 Jan 2024
    To really understand what's going on here we can look at the compiled assembly code. I'm working on a Mac and can do this using the objdump tool. Compiler Explorer is also a handy tool but doesn't seem to support Arm assembly which is what Rust will use when compiling on Apple Silicon.
  • 4B If Statements
    5 projects | news.ycombinator.com | 27 Dec 2023
  • Operator precedence doubt
    1 project | /r/cprogramming | 11 Dec 2023
    Play around with it in godbolt if you're really curious: https://godbolt.org/

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing compiler-explorer and bevy you can also consider the following projects:

C++ Format - A modern formatting library

Amethyst - Data-oriented and data-driven game engine written in Rust

rust - Empowering everyone to build reliable and efficient software.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

format-benchmark - A collection of formatting benchmarks

Fyrox - 3D and 2D game engine written in Rust

papers - ISO/IEC JTC1 SC22 WG21 paper scheduling and management

piston - A modular game engine written in Rust

rustc_codegen_gcc - libgccjit AOT codegen for rustc

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

firejail - Linux namespaces and seccomp-bpf sandbox

specs - Specs - Parallel ECS