compile-time-fsm VS HFSM2

Compare compile-time-fsm vs HFSM2 and see what are their differences.

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compile-time-fsm HFSM2
1 3
50 441
- -
6.8 5.0
6 months ago about 1 month ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

compile-time-fsm

Posts with mentions or reviews of compile-time-fsm. We have used some of these posts to build our list of alternatives and similar projects.

HFSM2

Posts with mentions or reviews of HFSM2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.

What are some alternatives?

When comparing compile-time-fsm and HFSM2 you can also consider the following projects:

hsm - Finite state machine library based on the boost hana meta programming library. It follows the principles of the boost msm and boost sml libraries, but tries to reduce own complex meta programming code to a minimum.

roost-hsm - Hierarchical State Machines in C++. A (sane) alternative to Boost MSM.

sml - C++14 State Machine library

amp-embedded-infra-lib - amp-embedded-infra-lib is a set of C++ libraries and headers that provide heap-less, STL like, infrastructure for embedded software development

csv2 - Fast CSV parser and writer for Modern C++

hfst - Helsinki Finite-State Technology (library and application suite)

BackportCpp - Library of backported modern C++ types to work with C++11

hsm - C++ framework library to simplify state-driven code

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

CppML - A concise and readable metaprogramming language for C++

micro-gl - Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !