com.mitay-walle.ui-circle-segmented
ClassTypeReference-for-Unity
com.mitay-walle.ui-circle-segmented | ClassTypeReference-for-Unity | |
---|---|---|
2 | 1 | |
47 | 289 | |
- | - | |
0.0 | 3.2 | |
over 1 year ago | almost 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
com.mitay-walle.ui-circle-segmented
ClassTypeReference-for-Unity
-
Cards game, unique effects, and scriptable objects!
At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:
What are some alternatives?
com.mitay-walle.gradient-texture - Unity Gradient Texture generator
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
com.openai.unity - A Non-Official OpenAI Rest Client for Unity (UPM)
unity-addressable-importer - A rule based addressable asset importer
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.