com.mitay-walle.physics2d-debugger VS ClassTypeReference-for-Unity

Compare com.mitay-walle.physics2d-debugger vs ClassTypeReference-for-Unity and see what are their differences.

com.mitay-walle.physics2d-debugger

Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping (by mitay-walle)

ClassTypeReference-for-Unity

Property drawer that allows class selection from drop-down in Unity. (by SolidAlloy)
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com.mitay-walle.physics2d-debugger ClassTypeReference-for-Unity
2 1
3 289
- -
10.0 3.2
over 1 year ago almost 2 years ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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com.mitay-walle.physics2d-debugger

Posts with mentions or reviews of com.mitay-walle.physics2d-debugger. We have used some of these posts to build our list of alternatives and similar projects.

ClassTypeReference-for-Unity

Posts with mentions or reviews of ClassTypeReference-for-Unity. We have used some of these posts to build our list of alternatives and similar projects.
  • Cards game, unique effects, and scriptable objects!
    1 project | /r/Unity3D | 14 Feb 2022
    At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:

What are some alternatives?

When comparing com.mitay-walle.physics2d-debugger and ClassTypeReference-for-Unity you can also consider the following projects:

com.mitay-walle.gradient-texture - Unity Gradient Texture generator

UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

unity-addressable-importer - A rule based addressable asset importer

com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.

UMultiTargetBuilder - Unity 3D Multi Platform Builder Configuration Project Tool

Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.

com.openai.unity - A Non-Official OpenAI Rest Client for Unity (UPM)