com.mitay-walle.phys-sound VS Simple-Unity-Audio-Manager

Compare com.mitay-walle.phys-sound vs Simple-Unity-Audio-Manager and see what are their differences.

com.mitay-walle.phys-sound

The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics. (by mitay-walle)

Simple-Unity-Audio-Manager

A decentralized audio playing system for Unity, designed for simplicity and built to scale! (by jackyyang09)
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com.mitay-walle.phys-sound Simple-Unity-Audio-Manager
3 1
19 443
- -
10.0 5.9
over 1 year ago about 1 month ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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com.mitay-walle.phys-sound

Posts with mentions or reviews of com.mitay-walle.phys-sound. We have used some of these posts to build our list of alternatives and similar projects.

Simple-Unity-Audio-Manager

Posts with mentions or reviews of Simple-Unity-Audio-Manager. We have used some of these posts to build our list of alternatives and similar projects.
  • How should i handle playing background music?
    1 project | /r/Unity2D | 22 Apr 2023
    You could use https://github.com/jackyyang09/Simple-Unity-Audio-Manager. It is relatively easy to implement, uses scriptable objects which is a good point, and provides a few monobehaviours to handle specific situations likes audio areas for instance.

What are some alternatives?

When comparing com.mitay-walle.phys-sound and Simple-Unity-Audio-Manager you can also consider the following projects:

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

ColorfulFolders - Very simple Unity utility to set custom colors for Project window folders

eurosound-editor - A .NET program aiming to reimplement the original EuroSound tool by Eurocom.

Cavern - Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.