gzdoom
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities [Moved to: https://github.com/ZDoom/gzdoom] (by coelckers)
olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects (by OneLoneCoder)
gzdoom | olcPixelGameEngine | |
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16 | 43 | |
1,482 | 3,733 | |
- | - | |
9.8 | 3.9 | |
almost 2 years ago | 22 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gzdoom
Posts with mentions or reviews of gzdoom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-05.
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Check out my mod Universal Entropy (GZDoom) - just discovered this subreddit
Credits m8f for - death-flip mod [corpseflip.zs] (viewtopic.php?f=105&t=66117) - missile-randomizer (viewtopic.php?f=4&t=66401#p1125061) - animation speed scaling idea. TXTX for contributing the animation speed scaling code and ideas. Player701 for ZScript help. Marisa Kirisame for trns_m.wad which genct.zs is based on. (https://github.com/coelckers/gzdoom/pull/674) (G)ZDoom team for the amazing engine making modding to such an extent possible. id Software for Doom and releasing the source code.
- GZDoom 4.8.2 is out
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How do u get software which is not available as binary and also avoid compiling from source?
Looks like there is a reason gzdoom isn't updated.
- GZDoom 4.8.1 is out
- GZDoom 4.8.0 is out
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How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
I use the Zdoom Strife Dialog format as a base which is just a couple of structs, bit of state, and some data-query functions to implement the baseline. Changes I've made to the format are small, mostly just making it aware of lua, i18n, anim cues, and so-on.
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Resident Evil 2 and 3 VR mod officially released
From what I heard you want to really understand how CGI works, since then it boils down to adding more viewpoints, getting input from the additional hardware you have and rendering onto it. You can compare how gzdoomvr is a modified version of gzdoom for some pointers.
olcPixelGameEngine
Posts with mentions or reviews of olcPixelGameEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-10.
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The tech behind EvoLife.
I'm using SFML to develop my game engine (Though I might switch to olcPixelGameEngine at some point in the future).
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Best C++ Game Framework
If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
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How to display array of rgb values in window??
The PixelGameEngine from OneLoneCoder would probably fit here.
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How do I move my mouse and click in c++?
As always, I recommend https://github.com/OneLoneCoder/olcPixelGameEngine :) It's just one header, so you just include it in your project and you're good to go.
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I'm struggling
And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
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Easiest way to do 2d graphics
For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
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C++ 2D Game Development 9 - Networking
The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
- LumoclastFW 10 - Networking System
- C++ 2D Game Development Stream 12 - Networking
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How can I make graphics games using cpp?
All you need is here. Just put the .h file in your project and you're done.
What are some alternatives?
When comparing gzdoom and olcPixelGameEngine you can also consider the following projects:
Griddle - Waffle Iron GZDoom branded fork of GZDoom
raylib - A simple and easy-to-use library to enjoy videogames programming