CodeMirror
PixiJS
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CodeMirror | PixiJS | |
---|---|---|
39 | 116 | |
26,573 | 42,496 | |
0.4% | 1.2% | |
6.1 | 9.9 | |
7 days ago | 11 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CodeMirror
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I've cloned a simple VScode using Tauri and ReactJS
codemirror - a code editor component for the web
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massCode v3 - An open source snippets manager is out ๐
massCode uses Codemirror as the basis for the editor and .tmLanguage as the grammar for syntax highlighting. This tandem opens the door to over 600 existing grammars. The application currently supports more than 160 grammars. In addition to .tmLanguage, the application supports .tmTheme for themes. There is alsoโฆ
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pyTermTk sandbox with Pyodide + xterm.js + CodeMirror5 + other stuff
After giving up countless times since I started this project, I finally managed to dig the dark secrets of Pyodide and run pyTermTk on a browser, all of this, of course, thanks to the magic of xterm.js. I know, my friend, I know what you are thinking, I was disgusted at first picturing that hideous javascript defiling the python purity of my code, but, when I saw my red pepper shining on webkit engine, well, I couldn't hold back a tear. And after that, who am I to not include also an editor and my collection of demos and examples? So, here it is, a super minimal buggy and feature incomplete pyTermTk Sandbox
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[Media] This is my first Rust project, a little pastebin web app called MicroBin. ๐ฆ It's blazingly fast ๐๐ฅ and crazy safe of course
syntax highlighting is simple with https://codemirror.net/
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CodeMirror 2 - Highlight only (no editor)
Can CodeMirror 2 be used to highlight code from a DIV or PRE tag (without the editor)?
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How to add SQL editor to your django admin.
Official website of Codemirror.
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Do you trust the Obsidian company?
CodeMirror [MIT] https://codemirror.net/
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Implementing coding field on website
There sure is, take a look at Code Mirror
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Help is needed for inquiring about something.
Codemirror is open source, so you can look at, clone and experiment with its actual code as much as you like to figure out how it works.
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[Feedback] Working on a bunch of content-editable HTML templates, to allow users save time creating HTML markup/content.
Developed using the LAMP stack mainly because I'm more of a back-end (PHP) dev, and for various other reasons, like affordable web servers. The front-end is vanilla JavaScript (AJAX for dynamic stuff). I also use CodeMirror to provide the visual-code editor for programmers.
PixiJS
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Release Radar โข March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! ๐ฎ.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas โ An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and itโs React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
Monaco Editor - A browser based code editor
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
ace - Ace (Ajax.org Cloud9 Editor)
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
ProseMirror - The ProseMirror WYSIWYM editor
react-canvas - High performance <canvas> rendering for React components
Draft.js - A React framework for building text editors.
A-Frame - :a: Web framework for building virtual reality experiences.
TinyMCE - The world's #1 JavaScript library for rich text editing. Available for React, Vue and Angular
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
quill - Quill is a modern WYSIWYG editor built for compatibility and extensibility.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.