CodeLLDB VS bevy-website

Compare CodeLLDB vs bevy-website and see what are their differences.

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CodeLLDB bevy-website
23 16
2,327 180
- 0.6%
7.3 9.4
2 months ago 6 days ago
Rust JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CodeLLDB

Posts with mentions or reviews of CodeLLDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-14.
  • custom pretty printer/debug helpers for C++ debugging?
    1 project | /r/neovim | 19 May 2023
    Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
  • Visualization tools when working with C++?
    2 projects | /r/computervision | 14 May 2023
    For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
  • Zig Build System
    8 projects | news.ycombinator.com | 14 Apr 2023
    I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.

    https://github.com/vadimcn/codelldb

  • How game-dev-s debug rust?
    1 project | /r/rust_gamedev | 11 Apr 2023
    It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
  • Debug rust program as root
    1 project | /r/vscode | 2 Mar 2023
  • Migrating from VSCode to Neovim
    4 projects | /r/neovim | 26 Feb 2023
    - I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
  • Does anyone here work in gamedev with Rust as their primary language?
    4 projects | /r/rust | 25 Feb 2023
    Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
  • [blog] Rust should own its debugger experience
    4 projects | /r/rust | 12 Jan 2023
    I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
  • i need some recommendations
    1 project | /r/learnrust | 1 Jan 2023
    Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
  • using VScode codeLLDB
    1 project | /r/rust | 30 Aug 2022
    yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb

bevy-website

Posts with mentions or reviews of bevy-website. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-12.
  • The Bevy Foundation
    3 projects | news.ycombinator.com | 12 Mar 2024
    https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)
  • Bevy 0.11: ECS-driven game engine built in Rust
    1 project | news.ycombinator.com | 9 Jul 2023
    We'd like to open the floodgates on Bevy Book development asap. This taking so long has largely been my fault ... I've been overly protective of the Bevy Book while also not giving it the attention it deserves. Here is our current plan: https://github.com/bevyengine/bevy-website/issues/623#issuec..., which I'd like to execute during the next cycle.
  • Android support?
    1 project | /r/bevy | 26 Feb 2023
    Latest Progress: https://github.com/bevyengine/bevy-website/pull/550/files
  • Bevy 0.8
    19 projects | /r/rust | 30 Jul 2022
    I do want previews though.
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    API docs, examples and the revised book: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen...

    Strongly agreed on the need for better introductory material; the existing book is extremely incomplete.

    > I don't have this clear. Are 5/6 teams actually building commercial games with Bevy, or they just planning to do it in the future? This is a crucial distinction.

    I know of 2 released commercial projects, the CAD team, a few indie devs who have started and 3 or so small studios who are looking to start. There's a little thread in the Discord where I've rounded folks up: [Bevy in production](https://discord.com/channels/691052431525675048/995713618526...).

  • Bevy 0.6 to 0.7 Migration Guide
    1 project | /r/rust | 16 Apr 2022
  • How Bevy uses Rust traits for labeling
    1 project | /r/rust | 10 Jan 2022
    We also do some real cleverness around split borrows in order to enable automatic system parallelism. This draft book page goes into more concrete details :)
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    Can do
  • Not Snake - my first game released made with Bevy
    3 projects | /r/rust_gamedev | 20 Aug 2021
    I used the unofficial bevy cheatbook a lot to learn the ropes. Everyone on the discord is super friendly and helpful and the official documentation is being updated, you can check out the PRs on the book branch
  • Bevy’s First Birthday: a year of open source Rust game engine development
    9 projects | /r/gamedev | 10 Aug 2021
    If you're curious about the ECS side of things, that chapter is now ~approximately complete, and should make an excellent learning resource: https://github.com/bevyengine/bevy-website/pull/182

What are some alternatives?

When comparing CodeLLDB and bevy-website you can also consider the following projects:

vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.

wgpu - Cross-platform, safe, pure-rust graphics api.

nvim-dap - Debug Adapter Protocol client implementation for Neovim

gdnative - Rust bindings for Godot 3

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

bevy_prototype_lyon - Draw 2D shapes in Bevy

just - 🤖 Just a command runner

Godot - Godot Engine – Multi-platform 2D and 3D game engine

rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]

bevy - A refreshingly simple data-driven game engine built in Rust

cargo-linked - Display linked packages for compiled rust binaries

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native