CodeLLDB
configs
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CodeLLDB
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
configs
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Finding a solution for making the terminal buffer scroll down (Lua)
to send key to shell directly and run previous command in the particular terminal (works cross platform, cross shell afaik): https://github.com/ViRu-ThE-ViRuS/configs/blob/f2b001b07b0da4c39b3beea00c90f249906d375c/nvim/lua/lib/terminal.lua#L334
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My little theme cycler :)
link_to_config
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Detect whether a terminal buffer is done in autocmd.
Shameless Plug :'( : https://github.com/ViRu-ThE-ViRuS/configs/blob/master/nvim/lua/terminal.lua
- Show me your well organised lua config
- dap: configuration to automatically launch codelldb server
- C++ + Clangd + Cmake
- Are there any examples of how to use nvim_create_autocmd?
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clean, minimal setup for life inside a terminal
link: https://github.com/ViRu-ThE-ViRuS/configs
What are some alternatives?
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
dotfiles - My personal set of dotfiles (Managed with Stow)
nvim-dap - Debug Adapter Protocol client implementation for Neovim
dotfiles - ~ sweet ~
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
dotfiles - ...
just - 🤖 Just a command runner
nvim-slumber - A neovim config repo for backup
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
lldb-mi - LLDB's machine interface driver
cargo-linked - Display linked packages for compiled rust binaries
Rustup - The Rust toolchain installer