cnl
crunchy-bytes
cnl | crunchy-bytes | |
---|---|---|
4 | 2 | |
621 | 6 | |
- | - | |
2.2 | 0.0 | |
9 days ago | almost 2 years ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cnl
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Could fixed-point be introduce into C++26? If so would it be through language, library or both?
There was https://github.com/johnmcfarlane/fixed_point as a proposal. And now this repo recommends to go for https://github.com/johnmcfarlane/cnl for better version.
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cnl library and scaled_integer
I am looking at the following library and I can't understand how to properly use it, or if my assumptions are not correct. https://github.com/johnmcfarlane/cnl
- fixedmath c++17 library
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Float division
For instance: Compositional Numeric Library
crunchy-bytes
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Cereal Pack - a C++ schema serialization library
You had a commit for changing from uint32_t to size_t, yet later I see you still using size_t.
What are some alternatives?
wide-integer - Wide-Integer implements a generic C++ template for uint128_t, uint256_t, uint512_t, uint1024_t, etc.
cereal - A C++11 library for serialization
heyoka - C++ library for ODE integration via Taylor's method and LLVM
glfwpp - GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper
fixed_math - FixedMath: A High-Performance C++17 Library for Fixed-Point 48.16 Arithmetic
refl-cpp - Static reflection for C++17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming).
fpm - C++ header-only fixed-point math library
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
protopuf - Protocol Puffers: A little, highly templated, and protobuf-compatible serialization/deserialization header-only library written in C++20
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
palanteer - Visual Python and C++ nanosecond profiler, logger, tests enabler