manifold
sente
manifold | sente | |
---|---|---|
4 | 4 | |
1,008 | 1,725 | |
0.1% | 0.3% | |
5.6 | 6.5 | |
2 months ago | 24 days ago | |
Clojure | Clojure | |
- | Eclipse Public License 1.0 |
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manifold
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What is the difference between Manifold and core.async?
Hi there I'm using Clojure almost a year. I've played with both Manifold and core.async a bit but I'm not %100 sure when to use core.async over Manifold or vice versa.
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Design Request: Priority, Schedule, Timing
Also I belive that events are not good abstraction (at least fot UI things). Handling events as streams is way simpler for complex cases, but comes with some learning curve. As a fan of a single tool to handle all cases I would opt for modelling events in the language in form similar to https://github.com/clj-commons/manifold as it unites several event, deferred, stream abstractions.
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Wait until multiple chans have a value, or timeout
Have you considered using manifold's let-flow, and timeout? Seems like it would be a perfect fit. You can chain multiple functions together that deliver deferred values, and set a timeout should they not be realized within a given timeframe. Highly composable, and simple to read.
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Making manifold streams lazy
https://github.com/clj-commons/manifold/blob/master/docs/deferred.md#future-vs-manifolddeferredfuture
sente
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Libraries that join front and back end?
https://github.com/ptaoussanis/sente doesn’t abstract it away completely, but very convenient
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Any recommendations for a websoket library?
https://github.com/ptaoussanis/sente have I user with http-kit, works great
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Reflecting on 18 months of Clojure - Building a SaaS business with Clojure
sente
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ClojureScript Browser Multiplayer Engine
I think the easiest way to do frontend games is with websockets. It's annoying to have to poll and makes a lot more sense for the backend to push data to the frontend. Sente https://github.com/ptaoussanis/sente is like socket.io in that it provides a nice wrapper for an event-driven architecture on top of websockets that is really well suited for games. It's what I used in coding up a multiplayer Go game.
What are some alternatives?
missionary - A functional effect and streaming system for Clojure/Script
aleph - Asynchronous streaming communication for Clojure - web server, web client, and raw TCP/UDP
nippy - The fastest serialization library for Clojure
methodical - Functional and flexible multimethods for Clojure. Nondestructive multimethod construction, CLOS-style aux methods and method combinations, partial-default dispatch, easy next-method invocation, helpful debugging tools, and more.
overarch - Overarch provides a data model for the holistic description of a software system, opening multiple use cases on the model data. Supports C4 and UML diagram generation with PlantUML.
sieppari - Small, fast, and complete interceptor library for Clojure/Script
ring-jetty9-adapter - An enhanced version of jetty adapter for ring, with additional features like websockets, http/2 and http/3
Socket.io - Realtime application framework (Node.JS server)
play-cljc - A Clojure and ClojureScript game library
edamame - Configurable EDN/Clojure parser with location metadata
lines - A pure bash clojureish CI pipeline