clickhouse-rs
Rhai
clickhouse-rs | Rhai | |
---|---|---|
2 | 27 | |
303 | 3,488 | |
- | 1.4% | |
6.6 | 9.6 | |
about 1 month ago | about 16 hours ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
clickhouse-rs
-
How to access clickhouse using rust?
There is no official client library for rust, nor a mature third-party implementation. There are some implementations which are not actively maintained: * https://github.com/Protryon/klickhouse * https://github.com/ddulesov/clickhouse_driver * https://github.com/suharev7/clickhouse-rs
-
Whats your favourite open source Rust project that needs more recognition?
clickhouse-rs as it brings together power of Rust and power of ClickHouse.
Rhai
- RustPython
-
Moonbit: The fast, compact and user friendly language for WebAssembly
For that world there is also Rhai (https://github.com/rhaiscript/rhai), TypeScript, Scheme, etc.
Though Moonbit does look nice too.
- Announcing dwarf!
-
Embeddable Scripting Language for Embedded Rust
As far as I know there exists rhai scripting lang. You can check it out -> https://github.com/rhaiscript/rhai
-
Rhai 1.13.0 released - embedded scripting engine for Rust.
Version 1.13.0 is released to crates.io.
-
What's the best way to make a type optionally Sync/Send?
Check out https://github.com/rhaiscript/rhai/blob/main/src/func/native.rs
- RustPython – A Python-3 (CPython >= 3.11.0) Interpreter written in Rust
- Best language to use as a scripting lang for my rust app
-
[concept] Modular kernel
The OS would be built in Rust and the module system could be made using ELF executibles (fast, but it could be really hard to implement modules to communicate with the kernel), WASM (can compile from many languages, slower but not too slow, APIs can be simple enough to implement if the correct VM is choses) or even a custom scripting language like rhai (slower, but best way for the implementation [way to connect modules and kernel]).
-
Godot game engine now has its own foundation
For sure, that's where something like rhai would shine: https://crates.io/crates/rhai
What are some alternatives?
klickhouse - Rust crate for accessing Clickhouse
dyon - A rusty dynamically typed scripting language
Rust-Bio - This library provides implementations of many algorithms and data structures that are useful for bioinformatics. All provided implementations are rigorously tested via continuous integration.
rune - Rune is a programming language developed to test ideas for improving security and efficiency.
GeoRust - Geospatial primitives and algorithms for Rust
hlua - Rust library to interface with Lua
scryer-prolog - A modern Prolog implementation written mostly in Rust.
rune - An embeddable dynamic programming language for Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
RustPython - A Python Interpreter written in Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Ketos - Lisp dialect scripting and extension language for Rust programs