chronity VS UnityMainThreadDispatcher

Compare chronity vs UnityMainThreadDispatcher and see what are their differences.

chronity

:hourglass: Library for running functions after a delay by creating timers in Unity3D. (by SushiWaUmai)

UnityMainThreadDispatcher

Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread (by gustavopsantos)
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chronity UnityMainThreadDispatcher
3 1
55 13
- -
5.4 10.0
9 months ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

chronity

Posts with mentions or reviews of chronity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-02.

UnityMainThreadDispatcher

Posts with mentions or reviews of UnityMainThreadDispatcher. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing chronity and UnityMainThreadDispatcher you can also consider the following projects:

unity-addressable-importer - A rule based addressable asset importer

UniFlux - Typed Event Driven with Flux for Unity.

TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.

Riptide - Lightweight C# networking solution for multiplayer games.

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

Shmup - Tutorials of Making Shoot 'Em Up Game using SFML.Net

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

UnityTimer - Powerful and convenient library for running actions after a delay in Unity3D.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]