chronity
:hourglass: Library for running functions after a delay by creating timers in Unity3D. (by SushiWaUmai)
UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chronity
Posts with mentions or reviews of chronity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-02.
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Looking for a more declarative way of handling waiting in unity?
Checkout my repo
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I updated the repo banner for my project!
The repo can be found here: https://github.com/SushiWaUmai/Chronity
- Chronity - Call functions delayed with one single line of code.
UnityHFSM
Posts with mentions or reviews of UnityHFSM.
We have used some of these posts to build our list of alternatives
and similar projects.
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
What are some alternatives?
When comparing chronity and UnityHFSM you can also consider the following projects:
unity-addressable-importer - A rule based addressable asset importer
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.