chrgfx VS grace

Compare chrgfx vs grace and see what are their differences.

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chrgfx grace
1 2
57 3
- -
2.0 0.0
6 days ago over 1 year ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

chrgfx

Posts with mentions or reviews of chrgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    I wrote a retro hardware, tile-based graphics conversion library a while back - chrgfx . It was my first decent-sized C++ project and looking at some the code now makes me wince, but it's pretty solid. I'd like to refactor it eventually. Any comments are certainly appreciated.

grace

Posts with mentions or reviews of grace. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-31.
  • August 2022 monthly "What are you working on?" thread
    21 projects | /r/ProgrammingLanguages | 31 Jul 2022
    I've made a lot of great progress on Grace, my bytecode interpreted language. Its syntax is inspired by Python, but it's very opinionated with some more "rigid" semantics. While there are probably some bugs I need to find and weird syntax errors I haven't tried yet that will break the compiler, it's got functions, control flow, file importing, built in primitive types and lists and dictionaries, and exceptions fully implemented.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    I've been working on my own interpreted language Grace (https://github.com/ryanjeffares/grace) using C++17. It's similar to Python and Ruby, but I intend on using reference counting as opposed to a garbage collector. Top priority now are classes, functions as first class objects, importing other files, native functions, and squeezing out some more performance - most operations are really fast but my function calls are a serious bottleneck, will need a refactor. It's my first lang after following Robert Nystrom's Crafting Interpreters and some other resources, been a tonne of fun!

What are some alternatives?

When comparing chrgfx and grace you can also consider the following projects:

libriscv - C++20 RISC-V RV32/64/128 userspace emulator library

Jinx - Embeddable scripting language for real-time applications

super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL

RESTCpp - Cross Platform Multi threaded REST API / HTTP Server framework using thread-pooling implementation with modern C++

nomenus-rex - A CLI utility for the file mass-renaming

rodin - Modern C++17 finite element method and shape optimization framework.

ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime

boba - A general purpose statically-typed concatenative programming language.

kuroko-wasm-repl - In-browser REPL for Kuroko

ctcsound - Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well.

minithesis - A very minimal implementation of the core idea of Hypothesis