chombot
Rust-CUDA
chombot | Rust-CUDA | |
---|---|---|
1 | 37 | |
5 | 2,884 | |
- | 2.4% | |
7.8 | 0.0 | |
3 days ago | 6 months ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chombot
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What's everyone working on this week (4/2022)?
Other than that, I've published my very first Rust library riichi-hand-rs (I'm happy to get any feedback for it!). It's a library used in another my project, chombot, and it's core feature is parsing Japanese Mahjong hands in a human-readable format, verifying, and rendering them. I decided to split this part into a library in order to improve the overall quality of the code, and hopefully have some more motivation to add some more features into it, that will not necessarily make it into the main app. Actually, chombot has had been implemented in Kotlin before - it was last week that I've decided to rewrite it in Rust and it's been loads of fun!
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
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Is rust or python better for Machine learning? Or is there enough decent frameworks?
You have this https://github.com/Rust-GPU/Rust-CUDA
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toolchain nightly package building issue
What I'm trying to do is check out https://github.com/Rust-GPU/Rust-CUDA for a class project.
- [Rust] รtat de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
What are some alternatives?
mjai-reviewer - ๐๐๏ธ Review mahjong game log with mjai-compatible mahjong AI.
rust-gpu - ๐ Making Rust a first-class language and ecosystem for GPU shaders ๐ง
tundra - MyAnimeList scrobbler for Linux
wgpu - Cross-platform, safe, pure-rust graphics api.
RiichiBooks - A book on riichi mahjong strategies
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
rofi-pass - rofi frontend for pass
CUDA.jl - CUDA programming in Julia.
commonjong - An open-source mahjong engine in Java.
GLSL - GLSL Shading Language Issue Tracker
riichi-hand-rs - A collection of utilities for working with Riichi Mahjong player hands to use with Rust programming language
WeasyPrint - The awesome document factory