chips
blender
chips | blender | |
---|---|---|
9 | 37 | |
918 | 11,733 | |
- | 4.0% | |
7.5 | 10.0 | |
about 1 month ago | 3 days ago | |
C | C++ | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chips
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Zilog Z80 CPU – Modern, free and open source silicon clone
Because it's a software implementation in Verilog which is much closer to a software emulator and has nothing to do with the original Z80 "transistor structure".
For instance here's the LD A,(DE) "payload":
https://github.com/rejunity/z80-open-silicon/blob/974c7711b2...
And here's the equivalent in my software emulator:
https://github.com/floooh/chips/blob/bd1ecff58337574bb46eba5...
What's interesting though is that the Verilog implementation doesn't seem to update the internal WZ register, even though there are references to WZ in other places.
But in the end, if it looks and feels like a Z80 from the outside (e.g. the right pins are active at the right time) the internal implementation doesn't matter all that much.
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Getting into way too much detail with the Z80 netlist simulation (2021)
Author here, interesting to see this posted since it's more like a reference manual for Z80 instructions with 'unusual' timings. The followup blog post about the cycle-stepped Z80 emulator is probably more interesting:
https://floooh.github.io/2021/12/17/cycle-stepped-z80.html
One important note: at the start of the post I'm speculating about why I was seeing some minor differences to a 'real' Z80, it turned out that this speculation was wrong and instead the differences were caused by 'incomplete' netlist simulation code which worked fine for the 6502 but required some tweaks for the Z80, see the comments of this GH issue for details: https://github.com/floooh/v6502r/issues/2.
As far as I'm aware the netlist simulation now behaves correctly like a Zilog Z80 (but note that reverse engineered Z80 clones like the East German U880 are known to have slightly different undocumented behaviour), and the Z80 emulator in https://github.com/floooh/chips is tested against the netlist simulation for correct behaviour and timing.
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A world to win: WebAssembly for the rest of us
I simply don't see that there's a big enough difference between traditional garbage collection, refcounting and manual memory management. Each of those can already be implemented in pure WASM, just more or less awkwardly.
As for "just another ISA", there have been CPUs which had separate call- and data-stacks, with the call-stack living on the CPU and not accessible as regular data. In that sense WASM isn't much different then those esoteric CPUs.
And even though WASM might not allow free jumps, I yet have to see a noticeable performance difference between WASM and native for this type of "worst case code":
https://github.com/floooh/chips/blob/f5b6684ff6e899429544b21...
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Appler: Apple ][ emulator for IBM PC, written in 8088 assembly
Oh my, the 6502 emulation [1] has fewer lines of assembly code than my (code-generated) implementation has lines of C code [2] :D
Very nice use of a macro assembler though [3], makes the code feel very high level.
To my defense, the generated code has a lot of redundancies (such as assert(false) which were meant to catch any 'stray cycles' but which are removed in release mode.
[1] https://github.com/zajo/appler/blob/develop/src/65C02.ASM
[2] https://github.com/floooh/chips/blob/master/chips/m6502.h
[3] https://github.com/zajo/appler/blob/52aaa0f768cdf303438cd2c7...
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Ask HN: What's the best source code you've read?
I don't know if it's the best code I've ever read but this emulation library [0] of 8 bits computers is pretty well written, documented and designed: https://github.com/floooh/chips.
It's a good way to document old hardware with emulation code.
- A new cycle-stepped Z80 emulator
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Tiny Emulators
Looks like here's the source code of the emulators:
8-bit chip and system emulators in standalone C headers - https://github.com/floooh/chips
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Emulating a Parallel Memory chip at the circuit level:
There's a project on GitHub of similar nature -- it has include-able .h files emulating 8-bit computer chips on the pin level, and bus state is also held in a 64-bit value: https://github.com/floooh/chips/blob/master/chips/m6502.h
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Yet Another Eater Sap1 Is Finished
I wrote also a library of components for some complex chips (like 6502 simulation using https://github.com/floooh/chips)
blender
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I fully support this.
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
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I built an open source website that allows you to upload a custom knowledge base and ask ChatGPT questions about your specific files. So far, I have tried it with long books, old letters, and random academic PDFs, and ChatGPT answers any questions about the custom knowledgebase you provide.
Here is a weblink: https://github.com/blender/blender
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Exporting blender material to ue4
This for example is the complete source for blenders procedural noise functions: https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc
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Renders don't include texture
Maybe you're only using object lights. To make it look like Material Preview, you'd want to use an environment texture [instead]. If you don't want to have to find them in the blender folders, here are the ones listed in Material Preview, forest.exr being the default
- Is it possible to render with the viewport hdr that blender has already built in?
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How can I better recreate the lighting in the material preview? (+more)
forest.exr https://github.com/blender/blender/tree/master/release/datafiles/studiolights/world
- Perché gli script python invecchiano così male?
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Top 10 bugs found in C++ projects in 2022
Everything was good. And then a developer decided to abandon the custom CLAMP macro and use the standard std::clamp function. And the commit that supposed to make the code better looked like this:
- Any open source projects written in C++ that are suitable for beginners?
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If you're worried about downloading the right version of Blender so you don't grab a fake version I recommend getting it from Steam
Or simply git clone official public mirror and build it yourself.
What are some alternatives?
wasm.cljc - Spec compliant WebAssembly compiler, decompiler, and generator
Open3D - Open3D: A Modern Library for 3D Data Processing
s7-wasm - Example of using s7 Scheme with web assembly and emscripten
Natron - Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
makaronLab - CPU simulation experiments
Godot-Cel-Shader - A Cel Shader for the Godot Engine
8086tiny - 8086tiny interpreter by Adrian Cable, taken from http://www.megalith.co.uk/8086tiny/
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
fd - A simple, fast and user-friendly alternative to 'find'
appler - Apple ][ emulator for MS-DOS, written in 8088 assembly
OpenFBX - Lightweight open source FBX importer