chip8-test-rom
Pixel
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chip8-test-rom | Pixel | |
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12 | 15 | |
242 | 4,403 | |
- | - | |
0.0 | 3.9 | |
almost 2 years ago | 6 months ago | |
Roff | Go | |
MIT License | MIT License |
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chip8-test-rom
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does anyone know what is wrong with my chip-8 emulator?
i ran the test rom https://github.com/corax89/chip8-test-rom/ and it said all opcodes are good except for 8XY1 - 8XY5.
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CHIP8 Emulator Assistance
So I've been on the fringes of understanding and writing an emulator for a while and decided to take the plunge with a CHIP8 emulator since it's well understood and a good starting point. I'm writing in C# and I've implemented most things to get it working however when I run This test ROM my output seems to stop at AX. I've tried debugging but I can't really see anything wrong with the code so I'm wondering if anyone has seen this issue before and might know what would cause this in general terms.
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Help in Debugging Chip-8
I was able to get the IBM Logo working(although the position of the logo is not consistent) but when I try to run this test rom, I get a flickering sprite and a bunch of 0x0000 Opcodes.
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How to debug Chip8
Hi, I am a total newbie in emulator development. I implemented a Chip8 emulator in JavaScript, finished it, with unit tests. However, when I load a test rom from https://github.com/corax89/chip8-test-rom the display looks jumbled instead of what supposed to be (in that README on that repo).
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Chip8 test ROM showing not showing correct things.
It may help to know that that first one isn't testing what it says it's testing: https://github.com/corax89/chip8-test-rom/pull/9
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Cowgod's Chip-8 Technical Reference
For anyone looking to write a CHIP-8 emulator, Matt Mikolay's writeup is less ambiguous:
https://github.com/mattmikolay/chip-8/wiki/CHIP%E2%80%908-Te...
If you want to target the original Cosmac VIP behavior, corax89's test ROM is good:
https://github.com/corax89/chip8-test-rom
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In what order should I implement the CHIP-8 instructions?
I probably did them in numerical order, although it might be useful to pick a test ROM (second option) and implement instructions in the order they're used in that ROM.
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This happen to anyone else (Chip 8)
I have been going through, implementing instruction by instruction and I've been having difficulty with instruction 00EE. When testing it with this test rom and I've been getting an output of this:
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CHIP-8 emulator behaving strangely
It's really hard to track down the issue with just this video. Have you tried the test ROM? https://github.com/corax89/chip8-test-rom
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What is the Chip8 tutorial/guide you started with?
Also, this ROM is very useful to ensure you handle opcodes correctly
Pixel
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Installing Pixel library (https://github.com/faiface/pixel) without go get
All tutorials I could find are either outdated or skip over installation, and the https://github.com/faiface/pixel/wiki/Building-Pixel-on-Windows github page is not detailed at all.
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
What are some alternatives?
chip8-test-suite - A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
Ebiten - Ebitengine - A dead simple 2D game engine for Go
beep - A little package that brings sound to any Go application. Suitable for playback and audio-processing.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Octo - A Chip8 IDE
engo - Engo is an open-source 2D game engine written in Go.
chip8 - A Chip8 emulator written in Go
go-sdl2 - SDL2 binding for Go
chip8-test-rom - Chip8 / SChip Test ROM
Leaf - A game server framework in Go (golang)
chip-8_documentation - A collection of documentation on the CHIP-8 and related
Oak - A pure Go game engine