chip8-test-rom
Octo
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chip8-test-rom | Octo | |
---|---|---|
12 | 8 | |
242 | 651 | |
- | - | |
0.0 | 5.9 | |
almost 2 years ago | 6 months ago | |
Roff | JavaScript | |
MIT License | MIT License |
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chip8-test-rom
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does anyone know what is wrong with my chip-8 emulator?
i ran the test rom https://github.com/corax89/chip8-test-rom/ and it said all opcodes are good except for 8XY1 - 8XY5.
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CHIP8 Emulator Assistance
So I've been on the fringes of understanding and writing an emulator for a while and decided to take the plunge with a CHIP8 emulator since it's well understood and a good starting point. I'm writing in C# and I've implemented most things to get it working however when I run This test ROM my output seems to stop at AX. I've tried debugging but I can't really see anything wrong with the code so I'm wondering if anyone has seen this issue before and might know what would cause this in general terms.
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Help in Debugging Chip-8
I was able to get the IBM Logo working(although the position of the logo is not consistent) but when I try to run this test rom, I get a flickering sprite and a bunch of 0x0000 Opcodes.
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How to debug Chip8
Hi, I am a total newbie in emulator development. I implemented a Chip8 emulator in JavaScript, finished it, with unit tests. However, when I load a test rom from https://github.com/corax89/chip8-test-rom the display looks jumbled instead of what supposed to be (in that README on that repo).
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Chip8 test ROM showing not showing correct things.
It may help to know that that first one isn't testing what it says it's testing: https://github.com/corax89/chip8-test-rom/pull/9
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Cowgod's Chip-8 Technical Reference
For anyone looking to write a CHIP-8 emulator, Matt Mikolay's writeup is less ambiguous:
https://github.com/mattmikolay/chip-8/wiki/CHIP%E2%80%908-Te...
If you want to target the original Cosmac VIP behavior, corax89's test ROM is good:
https://github.com/corax89/chip8-test-rom
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In what order should I implement the CHIP-8 instructions?
I probably did them in numerical order, although it might be useful to pick a test ROM (second option) and implement instructions in the order they're used in that ROM.
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This happen to anyone else (Chip 8)
I have been going through, implementing instruction by instruction and I've been having difficulty with instruction 00EE. When testing it with this test rom and I've been getting an output of this:
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CHIP-8 emulator behaving strangely
It's really hard to track down the issue with just this video. Have you tried the test ROM? https://github.com/corax89/chip8-test-rom
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What is the Chip8 tutorial/guide you started with?
Also, this ROM is very useful to ensure you handle opcodes correctly
Octo
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Ask HN: Show me your half baked project
1. Octo, a CHIP-8 assembler: https://github.com/JohnEarnest/Octo
P.S. Octojam 10 runs until 12:00 AM PST on November 1st! See the following if you're interested! https://itch.io/jam/octojam-10
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Is there a pointer equivalent of declaring an array?
In addition to what other posters suggested, it could be a good idea to try assembly languages as a way to manually work with locations in memory. Something like Octo could be fun if you want to try memory manipulation without worrying about real-world complexities like syscalls and memory alignment. If you want something extra challenging, you could always try x86 / amd64 assembly. Some C compilers even support inline assembly if you want to mix C and assembly.
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How do I make a "game" for Chip8?
Yes, Octo is the most used tool to create CHIP-8 programs today. John has a little introduction text for writing in its dialect here: https://github.com/JohnEarnest/Octo/blob/gh-pages/docs/BeginnersGuide.md
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Feedback on my very own C++ CHIP8 Interpreter/Emulator
I also want to thank you all for all the advice you gave to me and others about CHIP8. It was very helpful to read some posts here ! I also used John Earnest's OCTO a lot for debugging.
- Octo
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Is chip 8 emulator flicker normal?
The octo FAQ touches on this "pre-xoring" technique, and theres a worked example of doing this data preparation in macros. I've also written varioustools that can handle the xoring for you.
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Executable PNGs
In my own system, Octo[0], I encode programs and their metadata in a similar steganographic fashion in GIF files. As others have noted here, both GIF and PNG offer extension mechanisms and ways to embed "comments", but popular image-sharing sites universally re-encode images and discard this data. The advantage of GIF over PNG (for my purposes) is that I store an arbitrary payload in a fixed-looking image by creating additional frames of animation.
In the past, I've also used a different technique- if you simply concatenate a PNG onto a JAR (which is really just a ZIP archive) you end up with a file that acts like a PNG unless you change the extension to JAR, in which case it acts like a Java executable. This works because the PNG header is at the beginning of the file, while the ZIP header is at the end. Nowadays, though, desktop Java is pretty much dead, so it's a less exciting party trick.
[0] https://github.com/JohnEarnest/Octo
What are some alternatives?
chip8-test-suite - A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
vis-chip-8 - Visual Chip-8 Emulator
beep - A little package that brings sound to any Go application. Suitable for playback and audio-processing.
chip8 - A Chip8 emulator written in Go
wasm4 - Build retro games using WebAssembly for a fantasy console.
chip8-test-rom - Chip8 / SChip Test ROM
pixload - Image Payload Creating/Injecting tools
chip-8_documentation - A collection of documentation on the CHIP-8 and related
chip8Archive - A repository of community-submitted Chip8 programs and their metadata
Pixel - A hand-crafted 2D game library in Go
nature - 🍀 The Nature Programming Language, may you be able to experience the joy of programming.