chip-walo
gaseous-giganticus
chip-walo | gaseous-giganticus | |
---|---|---|
5 | 18 | |
7 | 109 | |
- | - | |
8.3 | 5.3 | |
about 2 years ago | 4 months ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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chip-walo
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How can I enjoy learning C programming?
If you want to do some emulation, you can start in [CHIP-8](https://github.com/diamant3/chip-walo) or do some socket thing like this [PSP-Controller](https://github.com/diamant3/psp-controller), sorry for the self-promotion, but you can just skim it to learn what it does.
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Trying out C and SDL2 ~ question on removing the terminal
you can check my repo especially the Makefile, how i did to show the gui, not the terminal
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What is your best project using C?
same with you, im beginner and i completed my best(because it took me 3 months to build this lol totally noob) project in C, if you want to see, here
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simple chip-8 emulator using c and sdl2
This is my repo: chip-walo
gaseous-giganticus
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Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
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Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
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How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
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Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
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Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
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Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
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What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
What are some alternatives?
wordwarvi - Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/
ebsynth - Fast Example-based Image Synthesis and Style Transfer
scrcpy - Display and control your Android device
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
jaxe - A fully-featured, cross platform XO-CHIP/S-CHIP/CHIP-8 emulator written in C and SDL.
texture - Procedural texture generation package.
Kernel - Kernel for the LuaOS operating system
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
EMUCHIP8 - EMUCHIP8, a CHIP-8 emulator.
lsblk - List information about block devices in the FreeBSD system.
open-simplex-noise-in-c - Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space