cffi
BabylonJS
cffi | BabylonJS | |
---|---|---|
16 | 63 | |
416 | 22,488 | |
0.7% | 1.2% | |
4.0 | 10.0 | |
about 1 month ago | 5 days ago | |
Common Lisp | TypeScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cffi
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A few newbie questions about lisp
When you want to do anything that breaks the nice bubble of your Lisp image, you might want to know a bit about your operating system's programming interface. This will come in handy if you ever need to wrap a library with CFFI. There are some things that are pretty inconvenient as a rule (like dealing with any protocol that uses network byte order), but if you stay within the bubble of your Lisp image, you won't really notice them.
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*UPDATE* - CL-OBJC
I'm just posting the work that I have done over the last year or so on CL-Objc. I'm still blocked from better support (e.g., passing structs by value for frameworks like UIKit). I just wanted to post what I have done online for others interested in the work or motivated to collaborate on this.
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Waiting on feedback - CFFI PR
Good morning ladies and gentlemen, I have been waiting on some feedback for PR in CFFI. This feature is blocking me from reviving CL-OBJC. Any help will be appreciated. Thank you in advance.
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Anyone else able to kill threads in SBCL on M1 mac?
Is that actually https://github.com/cffi/cffi/commit/33970351e71bb5f12ba56fc40270089e948ae112 ? I.e. after loading cl+ssl. (Although Hunchentoot does not interrupt threads)
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Programming the Raspberry Pi GPIO pins using Common Lisp?
Maybe access the pins using CFFI, https://github.com/cffi/cffi package and one the libraries mentioned here? https://www.bigmessowires.com/2018/05/26/raspberry-pi-gpio-programming-in-c/
- Why Functional Programming Should Be the Future of Software
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Updating Quicklisp Packages
FTR, on my system QL fetches CFFI 0.23.0 and the fix/error I'm talking about is https://github.com/cffi/cffi/blob/master/src/libraries.lisp#L106 and seems to have been added iin this PR https://github.com/cffi/cffi/pull/173/commits/263b38f4f2600dbacde8f2b313620c35a563c6df so the fix should be in CFFI 0.24.0 released 24 March 2021.
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CFFI and frameworks on OSX
FTR: this is the PR https://github.com/cffi/cffi/pull/173/commits/263b38f4f2600dbacde8f2b313620c35a563c6df
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
C: Alternatively (more difficult) you could try to wrap the underlying C layers of either of those mentioned under Python with CFFI. The C-based game engine, Raylib, is also wrappable this way. I finished a super cool walking simulator in CL with that, but it is more tedious than the others since raylib is really barebones.
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Common Lisp
I feel inspired to start Lisp after being disappointed with the "open" source scene of 2021. I'd rather pay LispWorks a yearly fee and be left alone than dealing with unbalanced people in the Python space. The free Lisp implementations also look somewhat isolated from the ideological wars.
However, a C interface is required. Is this one the recommended solution? Is it really portable?
https://common-lisp.net/project/cffi/
What is the speed compared to a Python C extension? Are implementation-specific C interfaces faster (I guess they are)?
Sorry for so many questions, but these can usually only be answered by people who have actually used the interface.
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
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JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
cl-autowrap - (c-include "file.h") => complete FFI wrapper
three.js - JavaScript 3D Library.
go-ffi - Go bindings to libffi
react-three-fiber - 🇨🇠A React renderer for Three.js
racket - The Racket repository
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
trial - A fully-fledged Common Lisp game engine
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
cl-parametric-types - (BETA) C++-style templates for Common Lisp
model-viewer - Easily display interactive 3D models on the web and in AR!
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
A-Frame - :a: Web framework for building virtual reality experiences.