anima
material-maker
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anima | material-maker | |
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10 | 11 | |
601 | 3,134 | |
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8.8 | 8.8 | |
9 days ago | 3 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
anima
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Polishing things here and there, rip and tear my visuals in comments (constructively)
If you want to add splash screen search for a plugin called awesome-splash, and for animating buttons use anima
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First working version of Anima for Godot 4
For more info: https://github.com/ceceppa/anima
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I created a trailer and webpage for my game POLYCHROMIA! Check it out (page link in comments)
Finally for all of my animations I am using Anima which I find incredibly powerful for sequential animations and very easy to use. If you are talking about the wave that comes out when the flower pops up, that is created by using this shader
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After a lot of work, the first version of the Visual Animation Editor is finally ready
The Visual Editor is still WIP and some features are missing. Dev version of the addon is available here: https://github.com/ceceppa/anima
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
- Anima has now better support for group and grid animations
- Testing some idea for my game
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Another fun animation made with Anima (info in comments)
Code is available here: https://github.com/ceceppa/anima
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Had been having some fun with Anima and 3D meshes (info in comments)
Code: https://github.com/ceceppa/anima Demo and documentation: https://anima.ceceppa.me
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The first version of Anima is finally ready (info in comments)
The code is available with MIT licence here: https://github.com/ceceppa/anima
material-maker
- GitHub - RodZill4/material-maker: A procedural textures authoring and 3D model painting tool based on the Godot game engine
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Is there a linux alternative to materialze?
Looks similar to Material Maker that works on Linux. https://github.com/RodZill4/material-maker
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Godot for GUI
Material Maker. A procedural textures authoring and 3D model painting tool. Opensource. https://github.com/RodZill4/material-maker
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Is it viable to use Godot to develop a Tool?
Material Maker for example, it's shader-based and I think it makes sense to use Godot. I also made shader-making tool, it's meant for games and if I use Godot that should make it integrate well.
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3D Asset Pipeline for Godot?
Procedural materials are either created in the Game engine directly, or with Tools like Adobe Substance Designer or Material Maker (free and open source, made with Godot). Material Maker exports directly to the Godot ready format .tres. Check out u/Arnklit youtube channel for a short playlist on Material Maker. If texture painting in Blender is too cumbersome for you, most game artists probably would use Adobes Substance Painter for texture painting. ArmorPaint is a Substance Painter alternative you can built yourself from source if you want to use it for free.
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Standalone applications: MaterialMaker, Pixelorama, Lorien (disclaimer: i'm the author)
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So many times...
There is https://github.com/RodZill4/material-maker which uses it for GUI so why not?
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Can't get emission to work
You can get a fixed build here (you'll have to be logged in on Github): https://github.com/RodZill4/material-maker/actions/runs/756532188
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Is making this type of software feasible in Godot? (complex non game development)
Material Maker (Procedural Material Authoring)
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I tried to make an improved tiler (thanks to u/RodZill4 for patience and help).
Like Scale X and Scale Y in your case, some parameters could be transformed into inputs "out of the box" by Material Maker per user request. I made a proposal to to this https://github.com/RodZill4/material-maker/issues/178
What are some alternatives?
SmartShape2D - A 2D Terrain Tool for Godot
ebsynth - Fast Example-based Image Synthesis and Style Transfer
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
armortools - 3D Content Creation Tools
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
scatter - Godot engine addon to randomly fill an area with props or other scenes
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
anima-demos - Demo code for Anima add-on
Godot - Godot Engine – Multi-platform 2D and 3D game engine