anima
Godot: run sequential and parallel animations with less code (by ceceppa)
SmartShape2D
A 2D Terrain Tool for Godot (by SirRamEsq)
anima | SmartShape2D | |
---|---|---|
10 | 18 | |
714 | 1,433 | |
1.0% | 2.3% | |
8.7 | 7.9 | |
6 months ago | 8 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
anima
Posts with mentions or reviews of anima.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-17.
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Polishing things here and there, rip and tear my visuals in comments (constructively)
If you want to add splash screen search for a plugin called awesome-splash, and for animating buttons use anima
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First working version of Anima for Godot 4
For more info: https://github.com/ceceppa/anima
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I created a trailer and webpage for my game POLYCHROMIA! Check it out (page link in comments)
Finally for all of my animations I am using Anima which I find incredibly powerful for sequential animations and very easy to use. If you are talking about the wave that comes out when the flower pops up, that is created by using this shader
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After a lot of work, the first version of the Visual Animation Editor is finally ready
The Visual Editor is still WIP and some features are missing. Dev version of the addon is available here: https://github.com/ceceppa/anima
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
- Anima has now better support for group and grid animations
- Testing some idea for my game
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Another fun animation made with Anima (info in comments)
Code is available here: https://github.com/ceceppa/anima
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Had been having some fun with Anima and 3D meshes (info in comments)
Code: https://github.com/ceceppa/anima Demo and documentation: https://anima.ceceppa.me
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The first version of Anima is finally ready (info in comments)
The code is available with MIT licence here: https://github.com/ceceppa/anima
SmartShape2D
Posts with mentions or reviews of SmartShape2D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-22.
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Anyone else not excited about Godot?
- 2D polygons are supported at the same level as primitives and can be used as collision https://github.com/SirRamEsq/SmartShape2D here is a popular plugin that mimics unity spriteshapes.
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who's the god that made this? how do you do this in godot?
For smooth 2D level design, look into SmartShape2D.
- Using SmartShape2D plugin for HTML?
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Finally my suspension is working lol (Ignore the beautiful textures)
It's an add-on named "smartshape2d", very handy https://github.com/SirRamEsq/SmartShape2D
- What Godot plugins do you find useful?
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move_slide_with_snap works superb (3.5)
Amazing plugin: https://github.com/SirRamEsq/SmartShape2D for curved terrain.
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How do I make environments that AREN"T based on tiles?
yes there is, u/Nkzar already linked you to the SmartShape2D plugin.
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I need help with EditorSpatialGizmo. Or something.
Instead of making your own tools, the SmartShape2D plugin might be your thing. It's 2D, but since you're only mentioning planes a 2D tool might work for you.
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Do I even have to use tilemaps to make the environnement of my 2D game?
I started out using tilemaps for that reason. It's much quicker and easier to start prototyping levels. I now use the SmartShape2D addon for the vast majority of my terrain. I would suggest watching a tutorial about it if you decide to try it out. It's a very powerful tool but can be quite daunting/confusing at first. As the previous user said you can use a lot of different nodes though so just try experimenting.
- does anyone else struggle trying to use Tilemap?
What are some alternatives?
When comparing anima and SmartShape2D you can also consider the following projects:
scatter - Godot engine addon to randomly fill an area with props or other scenes
godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.
Godot_goodies - Collection of nice stuff for Godot
godot-docs - Godot Engine official documentation
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.