anima
scatter
Our great sponsors
anima | scatter | |
---|---|---|
10 | 11 | |
601 | 1,849 | |
- | - | |
8.8 | 7.4 | |
9 days ago | 20 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
anima
-
Polishing things here and there, rip and tear my visuals in comments (constructively)
If you want to add splash screen search for a plugin called awesome-splash, and for animating buttons use anima
-
First working version of Anima for Godot 4
For more info: https://github.com/ceceppa/anima
-
I created a trailer and webpage for my game POLYCHROMIA! Check it out (page link in comments)
Finally for all of my animations I am using Anima which I find incredibly powerful for sequential animations and very easy to use. If you are talking about the wave that comes out when the flower pops up, that is created by using this shader
-
After a lot of work, the first version of the Visual Animation Editor is finally ready
The Visual Editor is still WIP and some features are missing. Dev version of the addon is available here: https://github.com/ceceppa/anima
-
Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
- Anima has now better support for group and grid animations
- Testing some idea for my game
-
Another fun animation made with Anima (info in comments)
Code is available here: https://github.com/ceceppa/anima
-
Had been having some fun with Anima and 3D meshes (info in comments)
Code: https://github.com/ceceppa/anima Demo and documentation: https://anima.ceceppa.me
-
The first version of Anima is finally ready (info in comments)
The code is available with MIT licence here: https://github.com/ceceppa/anima
scatter
-
How to convenient place many scene instance/objects with collision?
As many of you know, there is an addon called ProtonScatter (https://github.com/HungryProton/scatter) that allows you to conveniently place meshes and scene instances. However, I noticed that it ignores any collision in the scene wich it instance. So, is there really no way to enable collision in this plugin? Or there is another some way to conveniently place objects with a collision(For example trees), because just copying under a hundred trees is not very convenient. Sorry if it's stupid question. Thank you in advance!
- How do you properly use MultiMesh in Godot 4? I'm trying to making random instances of my grass mesh(obj) on top of the ground I keep getting this invalid mesh error
-
Combining an animated sequence with combat worked out, can't wait to make some "oh shit" moments for the players
Also, if you haven't tried https://github.com/HungryProton/scatter yet, this is your sign to use it. It saves so much time it's insane.
-
What Godot plugins do you find useful?
Sure https://github.com/HungryProton/scatter
- How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
- Godot or Unity?
-
RayCasting within a Multimesh (Project onto Geometry)
So basically I am trying to project a MultiMesh index onto geometry without using heightmaps, similar to u/HungryProton's Scatter Plugin.
-
Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
-
How to randomly place foliage around a level (3D)
There's also this tool/plugin https://github.com/HungryProton/scatter. Haven't used it myself but it seems pretty powerful, if you don't want to just make use of it there source is there to be read so you can base your own system off of it.
-
Scatter V2 - My free add-on to randomly place props, now available with more features and better UX!
Grab it on GitHub: https://github.com/HungryProton/scatter
What are some alternatives?
SmartShape2D - A 2D Terrain Tool for Godot
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
anima-demos - Demo code for Anima add-on
godot_terrain_plugin - 3D Terrain plugin for Godot Engine [NO LONGER MAINTAINED]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine