anima
Godot: run sequential and parallel animations with less code (by ceceppa)
scatter
Godot engine addon to randomly fill an area with props or other scenes (by HungryProton)
anima | scatter | |
---|---|---|
10 | 11 | |
714 | 2,335 | |
1.0% | 2.4% | |
8.7 | 6.4 | |
6 months ago | 22 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
anima
Posts with mentions or reviews of anima.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-17.
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Polishing things here and there, rip and tear my visuals in comments (constructively)
If you want to add splash screen search for a plugin called awesome-splash, and for animating buttons use anima
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First working version of Anima for Godot 4
For more info: https://github.com/ceceppa/anima
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I created a trailer and webpage for my game POLYCHROMIA! Check it out (page link in comments)
Finally for all of my animations I am using Anima which I find incredibly powerful for sequential animations and very easy to use. If you are talking about the wave that comes out when the flower pops up, that is created by using this shader
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After a lot of work, the first version of the Visual Animation Editor is finally ready
The Visual Editor is still WIP and some features are missing. Dev version of the addon is available here: https://github.com/ceceppa/anima
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
- Anima has now better support for group and grid animations
- Testing some idea for my game
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Another fun animation made with Anima (info in comments)
Code is available here: https://github.com/ceceppa/anima
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Had been having some fun with Anima and 3D meshes (info in comments)
Code: https://github.com/ceceppa/anima Demo and documentation: https://anima.ceceppa.me
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The first version of Anima is finally ready (info in comments)
The code is available with MIT licence here: https://github.com/ceceppa/anima
scatter
Posts with mentions or reviews of scatter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-10.
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How to convenient place many scene instance/objects with collision?
As many of you know, there is an addon called ProtonScatter (https://github.com/HungryProton/scatter) that allows you to conveniently place meshes and scene instances. However, I noticed that it ignores any collision in the scene wich it instance. So, is there really no way to enable collision in this plugin? Or there is another some way to conveniently place objects with a collision(For example trees), because just copying under a hundred trees is not very convenient. Sorry if it's stupid question. Thank you in advance!
- How do you properly use MultiMesh in Godot 4? I'm trying to making random instances of my grass mesh(obj) on top of the ground I keep getting this invalid mesh error
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Combining an animated sequence with combat worked out, can't wait to make some "oh shit" moments for the players
Also, if you haven't tried https://github.com/HungryProton/scatter yet, this is your sign to use it. It saves so much time it's insane.
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What Godot plugins do you find useful?
Sure https://github.com/HungryProton/scatter
- How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
- Godot or Unity?
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RayCasting within a Multimesh (Project onto Geometry)
So basically I am trying to project a MultiMesh index onto geometry without using heightmaps, similar to u/HungryProton's Scatter Plugin.
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
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How to randomly place foliage around a level (3D)
There's also this tool/plugin https://github.com/HungryProton/scatter. Haven't used it myself but it seems pretty powerful, if you don't want to just make use of it there source is there to be read so you can base your own system off of it.
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Scatter V2 - My free add-on to randomly place props, now available with more features and better UX!
Grab it on GitHub: https://github.com/HungryProton/scatter
What are some alternatives?
When comparing anima and scatter you can also consider the following projects:
SmartShape2D - A 2D Terrain Tool for Godot
Godot_goodies - Collection of nice stuff for Godot
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
godot-aseprite-wizard - Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.